Private Joined: 8/14/2010(UTC) Posts: 3 Location: Holland
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Hello,
1. Is there a way to make AI unable to make Superweapons? 2. And also the Special general promotions, like the Artillery barrage?
3. I was wondering if there are any tutorials for learning how to use map.ini, is there one?
kind regards, Mart.
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Private Joined: 8/15/2010(UTC) Posts: 15
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1. No Superweapon Script2.new script->Map->Modify->Adjust the tech tree for a specific object type In the dropdown menu select China->System->ChinaArtilleryBarageShell Then "becomes Buildable [No] Put script in your Civillian folder and now China cannot use Artillery Barrage. Rinse and Repeat for the other factions/powers. 3. Search these fourms, they are a fountain of information. To use the map.ini just copy it into the respected map folder and restart zero hour. every time you edit the .ini you need to restart zero hour so it loads with the map.
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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2. Disabling tank's battlemaster won't disable his battlemaster paradrop. The same is true of the artillery barrage. AI is not an area I am experienced in, but I expect this should work in a map.ini Code:AIData
SideInfo China
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = ChinaGattlingCannon
SkillSet1
Science = SCIENCE_NukeLauncher
Science = SCIENCE_ArtilleryTraining
Science = SCIENCE_ClusterMines
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = SCIENCE_RedGuardTraining
Science = SCIENCE_NukeLauncher
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
SideInfo ChinaTankGeneral
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = Tank_ChinaGattlingCannon
SkillSet1
Science = SCIENCE_BattlemasterTraining
Science = SCIENCE_TankParadrop1
Science = SCIENCE_TankParadrop2
Science = SCIENCE_TankParadrop3
Science = SCIENCE_Frenzy1
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = SCIENCE_BattlemasterTraining
Science = SCIENCE_TankParadrop1
Science = SCIENCE_TankParadrop2
Science = SCIENCE_TankParadrop3
Science = SCIENCE_Frenzy1
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
SideInfo ChinaInfantryGeneral
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = Infa_ChinaGattlingCannon
SkillSet1
Science = Infa_SCIENCE_RedGuardTraining
Science = Infa_SCIENCE_InfantryParadrop1
Science = Infa_SCIENCE_InfantryParadrop2
Science = Infa_SCIENCE_InfantryParadrop3
Science = Early_SCIENCE_Frenzy1
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = Infa_SCIENCE_RedGuardTraining
Science = Infa_SCIENCE_InfantryParadrop1
Science = Infa_SCIENCE_InfantryParadrop2
Science = Infa_SCIENCE_InfantryParadrop3
Science = SCIENCE_ClusterMines
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
SideInfo ChinaNukeGeneral
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = Nuke_ChinaGattlingCannon
SkillSet1
Science = SCIENCE_RedGuardTraining
Science = SCIENCE_ClusterMines
Science = SCIENCE_ArtilleryTraining
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = SCIENCE_RedGuardTraining
Science = SCIENCE_ClusterMines
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
End
Edited by user Tuesday, August 17, 2010 8:17:55 AM(UTC)
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If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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Private Joined: 8/14/2010(UTC) Posts: 3 Location: Holland
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Thanks a lot ^^ it works great! I'm soon gonna post the new map, its a total new concept(i think) Anyway thanks.
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