Private Joined: 4/20/2020(UTC) Posts: 2
Thanks: 1 times
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New to this forum and in everything about modding. So I got a little bit of knowledge about how generals engine works and about making 3D models (the basics). I have RenX and I just wonder why when I import for example the vanilla overlord tank in RenX and export it without a single change in game the threads on the wheels are not moving? I know the basics that I don't need to export the geometry for bones and I don't do that. Everything else in the model works as expected, the tank threads are also mapped with the proper texture but no animation. I also know that this code Code:
TrackMarks = EXTnkTrack.tga
OkToChangeModelColor = Yes
TreadAnimationRate = 2.0; amount of tread texture to move per second
TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving.
TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting.
End
is the actual animation of the thread. It's just moving the texture. I've heard about animated textures and got no clue about any of that but I haven't actually changed any texture or anything, so why wouldn't it animate? What am I missing? Thank you very much in advance!
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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yea thread animations are moving textures scrolling textures to be exact - you can achieve the thread animation by applying a texture via renegade material editor other info is in this: https://www.moddb.com/gr...-vertex-material-editingif you still cant understand those ask people from nls modding team (Zh Modding experts) https://discord.gg/7NsTfDD |
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1 user thanked AdrianeMapMaker for this useful post.
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Private Joined: 4/20/2020(UTC) Posts: 2
Thanks: 1 times
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Nice, the UPerSec=1.0 fixed it :D This thread can be considered resolved
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