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How to make a vehicle cannot be hijacked or depilot?
Private Joined: 4/8/2020(UTC) Posts: 20
Thanks: 4 times
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How to make a vehicle cannot be hijacked or depilot? Can someone help me.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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remove their ejectpilot die module |
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Private Joined: 4/8/2020(UTC) Posts: 20
Thanks: 4 times
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Originally Posted by: adrianemapmaker remove their ejectpilot die module Where is that exactly?
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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He/she is talking about this module in the codes of the units you want to edit. Code:Object AmericaVehicleHumvee
:.....
Behavior = EjectPilotDie ModuleTag_16
DeathTypes = ALL -CRUSHED -SPLATTED
ExemptStatus = HIJACKED
; The following added out per hotlist request 10/9 as above ML
VeterancyLevels = ALL -REGULAR ;only vet+ gives pilot
GroundCreationList = OCL_EjectPilotOnGround
AirCreationList = OCL_EjectPilotViaParachute
End
:.....
End
You can find this in ...\zero hour's folder\Data\INI\Object in files like AmericaVehicle.ini. If you want to change this for a single map, you will need to make a map.ini files in the map's folder in your documents and the code for the unit you want to edit. |
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Moderator and former map reviewer CnC Labs |
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Major Joined: 3/27/2015(UTC) Posts: 490
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Anti-hijack protection, since that's besides removing the 'VEHICLE' KindOf so that Hijackers don't see the vehicles as a vehicle. For KILL_PILOT, just make the unit an ArmorSet immune to the KILL_PILOT damage type. Code:
Armor VehicleArmorWithImmunityToKillPilot
;//standard vehicle protections, just copy the kind of armor of your choice and add this:
KILL_PILOT 0%
End
Now it's not fullproof but I doubt there's AoE KILL_PILOT weapons in your mod. |
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How to make a vehicle cannot be hijacked or depilot?
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