NOTE : FOLLOWING GENERICALLY WORK FOR MAP.INI FILES
Step01 :
You'll need Daisy Cutter Purchase Button :
As such , You should include it here :
Code:
CommandSet Boss_SCIENCE_CHINA_CommandSetRank8
1 = Command_PurchaseScienceEMPPulse
2 = Command_PurchaseScienceSpectreGunship
3 = Command_PurchaseScienceSneakAttack
4 = Command_PurchaseScienceDaisyCutter
END
Step02 :
You'll need to make Daisy Cutter grantable for Boss , not only America .
Code:
CommandSet Boss_SCIENCE_CHINA_CommandSetRank8
1 = Command_PurchaseScienceEMPPulse
2 = Command_PurchaseScienceSpectreGunship
3 = Command_PurchaseScienceSneakAttack
4 = Command_PurchaseScienceDaisyCutter
END
Step02 :
You'll need to make Daisy Cutter grantable for Boss , not only America .
Code:
SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
End
So , Just Delete SCIENCE_AMERICA from the Prerequisites ...
Code:
SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_Rank5
End
Step02 :
You'll need to make Daisy Cutter grantable for Boss , not only America .
Code:
SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
End
So , Just Delete SCIENCE_AMERICA from the Prerequisites ...
Code:
SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_Rank5
End
Step03 :
You'll need to include the MOAB upgrade somewhere VALID in Boss Structures ...
I think Particle Cannon is the thing :
A. go and check "INI\Object\BossGeneral.ini" and find out "Boss_ParticleCannonUplink" .
B. Look if it does have "ProductionUpdate" ; This update is required for any Construction or Upgrade .
- This Structure does have it but if you want to apply this to another which doesn't have , You can sure Apply the Following code
Code:
SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_Rank5
End
Step03 :
You'll need to include the MOAB upgrade somewhere VALID in Boss Structures ...
I think Particle Cannon is the thing :
A. go and check "INI\Object\BossGeneral.ini" and find out "Boss_ParticleCannonUplink" .
B. Look if it does have "ProductionUpdate" ; This update is required for any Construction or Upgrade .
- This Structure does have it but if you want to apply this to another which doesn't have , You can sure Apply the Following code
Code:
SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
End
C. After Validating "ProductionUpdate" You'll need to add MOAB Upgrade button to structure .
So , Check for the CommandSet in ***DESIGN parameters *** of Object .
Boss_ParticleCannonUplink's is "Boss_AmericaParticleUplinkCannonCommandSet"
D. Check INI\CommandSet.ini for CommandSet , Then Add the Upgrade button to an empty place of CommandSet or You can also Replace it with what you think is no Neccessary .
Code:
Object NAME
AddModule
Behavior = ProductionUpdate ModuleTag_Productive
; The module above is required to allow Object Construct units or Upgrade .
End
End
End
C. After Validating "ProductionUpdate" You'll need to add MOAB Upgrade button to structure .
So , Check for the CommandSet in ***DESIGN parameters *** of Object .
Boss_ParticleCannonUplink's is "Boss_AmericaParticleUplinkCannonCommandSet"
D. Check INI\CommandSet.ini for CommandSet , Then Add the Upgrade button to an empty place of CommandSet or You can also Replace it with what you think is no Neccessary .
Code:
CommandSet Boss_AmericaParticleUplinkCannonCommandSet
1 = Command_FireParticleUplinkCannon
4 = Command_UpgradeAmericaSentryDroneGun
5 = Command_UpgradeAmericaMOAB
6 = Command_UpgradeAmericaCompositeArmor
8 = Command_UpgradeAmericaAdvancedTraining
12 = Command_UpgradeChinaMines
14 = Command_Sell
End
E. Add GrantScienceUpgrade to Grant "SCIENCE_MOAB" for Player upon the Upgrade .
Code:
CommandSet Boss_AmericaParticleUplinkCannonCommandSet
1 = Command_FireParticleUplinkCannon
4 = Command_UpgradeAmericaSentryDroneGun
5 = Command_UpgradeAmericaMOAB
6 = Command_UpgradeAmericaCompositeArmor
8 = Command_UpgradeAmericaAdvancedTraining
12 = Command_UpgradeChinaMines
14 = Command_Sell
End
E. Add GrantScienceUpgrade to Grant "SCIENCE_MOAB" for Player upon the Upgrade .
Code:
Boss_ParticleCannonUplink
AddModule
Behavior = GrantScienceUpgrade ModuleTag_MOABScienceGrant
GrantScience = SCIENCE_MOAB
TriggeredBy = Upgrade_AmericaMOAB
End
End
End
Step04 :
You'll need SPECIAL POWER Support in your Command Center and Shortcut list .
To Display Daisy cutter or MOAB in Shortcut , Easily add the Button to CommandSet :
Code:
CommandSet SpecialPowerShortcutBoss
1 = Command_ClusterMinesFromShortcut
2 = Command_ChinaCarpetBombFromShortcut
3 = Command_ArtilleryBarrageFromShortcut
4 = Command_EMPPulseFromShortcut
5 = Command_SpectreGunshipFromShortcut
6 = Command_SneakAttackFromShortcut
7 = Command_FireParticleUplinkCannonFromShortcut
8 = Command_ScudStormFromShortcut
9 = Command_NeutronMissileFromShortcut
10 = Command_DaisyCutterFromShortcut
END
Step04 :
You'll need SPECIAL POWER Support in your Command Center and Shortcut list .
To add the Support to Command Center (Can not be deployed without) Which can be other Structures too but requires the settings :
A. Add the OCLSpecialPower Module to the structure :
Code:
Object Boss_CommandCenter
AddModule
Behavior = OCLSpecialPower ModuleTag_DaisyCutter
SpecialPowerTemplate = SuperweaponDaisyCutter
OCL = SUPERWEAPON_DaisyCutter
UpgradeOCL = SCIENCE_MOAB SUPERWEAPON_MOAB
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
End
End
B. Setup the IN-Structure CommandSet , To make the availbility of Commanding Daisycutter of MOAB from a Specific Structure .
Code:
CommandSet Boss_ChinaCommandCenterCommandSet
1 = Boss_Command_ConstructChinaDozer
3 = Command_DaisyCutter
5 = Command_ArtilleryBarrage
6 = Command_EMPPulse
7 = Command_ClusterMines
8 = Command_SpectreGunship
9 = Command_SneakAttack
10 = Command_ChinaCarpetBomb
11 = Command_UpgradeChinaRadar
12 = Command_UpgradeChinaMines
13 = Command_SetRallyPoint
14 = Command_Sell
End
Also To Display Daisy cutter or MOAB in Shortcut , Easily add the Button to CommandSet :
Code:
CommandSet SpecialPowerShortcutBoss
1 = Command_ClusterMinesFromShortcut
2 = Command_ChinaCarpetBombFromShortcut
3 = Command_ArtilleryBarrageFromShortcut
4 = Command_EMPPulseFromShortcut
5 = Command_SpectreGunshipFromShortcut
6 = Command_SneakAttackFromShortcut
7 = Command_FireParticleUplinkCannonFromShortcut
8 = Command_ScudStormFromShortcut
9 = Command_NeutronMissileFromShortcut
10 = Command_DaisyCutterFromShortcut
END
5. Have fun and Report me if this doesn't work properly which requires my Full Apology .
Edited by user Wednesday, June 13, 2018 10:21:28 PM(UTC)
| Reason: Not specified