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Emergency , My map's gonna Break ! Please HELP !
Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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Well My Problem is unwanted smoke FX in the Game . I've changed the America Security fence for some reasons ... But the Really Damaged state shows unwanted smokes of which I can't find any source of the INI in it . Well , any Ideas ? How is this even making smoke Particles when there is no INI source . I even checked the W3D file and doesn't seem to have any special attachment there Me = , Security Fence = , C&C Generals ZH = Special Thanks for Reading ... |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Well you could open the fence in renx and delete the smoke bones. |
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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So , clearly there is no way to do it using INI :( |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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This is the AmericaWall, I presume?
Assuming so, did you try removing the ParticleSysBone from the AmericaWallHub? |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
2 users thanked Annihilationzh for this useful post.
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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So you mean the Smoke sysbone from AmericaWallHub can affect AmericaWall ? Code:Object AmericaWallHub
; *** ART Parameters ***
SelectPortrait = SAFence_L
ButtonImage = SAFence
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
; day
ConditionState = NONE
Model = ABSecWallX
End
ConditionState = DAMAGED
Model = ABSecWallX_D
ParticleSysBone = SparkS01 SparksSmall
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABSecWallX_E
ParticleSysBone = SmokeM01 SmokeFactionMedium
;ParticleSysBone = FireM01 FireFactionMedium
ParticleSysBone = SparkM01 SparksMedium
End
End
End
Object AmericaWallHub ; *** ART Parameters *** SelectPortrait = SAFence_L ButtonImage = SAFence Draw = W3DModelDraw ModuleTag_01 OkToChangeModelColor = Yes ; day ConditionState = NONE Model = ABSecWallX End ConditionState = DAMAGED Model = ABSecWallX_D ParticleSysBone = SparkS01 SparksSmall End ConditionState = REALLYDAMAGED RUBBLE Model = ABSecWallX_E ParticleSysBone = SmokeM01 SmokeFactionMedium ;ParticleSysBone = FireM01 FireFactionMedium ParticleSysBone = SparkM01 SparksMedium End End End [/code] My new America Wall : Code:Object AmericaWall
ReplaceModule ModuleTag_01
Draw = W3DModelDraw ModuleTag_W3D
OkToChangeModelColor = Yes
DefaultConditionState
Model = ABSecWallY
HideSubObject = BOX01 PLANE01 PLANE02
End
ConditionState = DAMAGED
Model = ABSecWallY_D
ParticleSysBone = SparkS01 SparksSmall
End
ConditionState = REALLYDAMAGED
Model = ABSecWallY_E
Animation = ABSecWallY_E.ABSecWallY_E
AnimationMode = LOOP
ParticleSysBone = SparkM01 SparksMedium
ParticleSysBone = SparkM02 SparksMedium
End
End
End
End
Edited by user Wednesday, February 21, 2018 11:04:49 PM(UTC)
| Reason: Not Specified by the UNKNOWN EDITOR ; Should I have used THE befor a Name ? NOP |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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Never mind it , I've tried but nothing works ; even having WallHub's Smoke Particle Sys Bone deleted , not only Security Laser Fence but also the WallHub still has it's Smoke on ReallyDamaged state .
Well , Thanks for replies ; I suppose this wall stuff are over and I'll need to find another way in ... |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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Emergency , My map's gonna Break ! Please HELP !
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