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I don't want a nuclear weapon , Scud storm and Particle cannon...
Major Joined: 2/26/2016(UTC) Posts: 223 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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Please help ..... for disabling a super weapon .... my game is Generals 1 . . thank you ..:D Edited by user Wednesday, April 5, 2017 11:36:36 PM(UTC)
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Just put a code in those superweapon
Buildable = No
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1 user thanked mr_hymn_ for this useful post.
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Major Joined: 2/26/2016(UTC) Posts: 223 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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Where can i change Sir.. Mr_hymm |
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Major Joined: 2/26/2016(UTC) Posts: 223 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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Yes! yes , yes ..... I seee
SpecialPower SuperweaponScudStorm Enum = SPECIAL_SCUD_STORM ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! InitiateSound = ScudStormInitiated PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius End
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Faction building ini should see the 3 super weapons.
; ***DESIGN parameters *** Buildable = No ; This is what you need to add under each super weapon DisplayName = OBJECT:ScudStorm Side = GLA EditorSorting = STRUCTURE
; ***DESIGN parameters *** Buildable = No ; This is what you need to add under each super weapon DisplayName = OBJECT:ParticleCannon Side = America EditorSorting = STRUCTURE
; ***DESIGN parameters *** Buildable = No ; This is what you need to add under each super weapon DisplayName = OBJECT:NuclearMissile Side = China EditorSorting = STRUCTURE
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1 user thanked mr_hymn_ for this useful post.
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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If you think it's too difficult to find then change the weapon reload time of each weapon to forever
Like >> ReloadTime = 86400000. This weapon should take about 1 day for a reload.
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Major Joined: 2/26/2016(UTC) Posts: 223 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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in GENERALS 1 i can't see the factionbuilding.ini ... i extracted the INI.big but no file like that... . . happy modding .... :D |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Waddd.... No... It's there From INI.big used in General 1. Zero Hour would be INIZH.big
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1 user thanked mr_hymn_ for this useful post.
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Major Joined: 2/26/2016(UTC) Posts: 223 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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yes i see sir now..:D . . . Thx alot Sir Mr_hymn . . you're so kind ....:D
. . more power |
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Major Joined: 2/26/2016(UTC) Posts: 223 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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it's really work my friend tnx... Edited by user Thursday, April 6, 2017 5:48:59 AM(UTC)
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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1 user thanked mr_hymn_ for this useful post.
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I don't want a nuclear weapon , Scud storm and Particle cannon...
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