Originally Posted by: Mr_Hymn_
But I am really want to know too if I did it wrong because I duplicate the stinger site model and import to Gmax then rename the SPAWNPOINT to STATION, export then placed in the game to try but why texture is gone wrong?
Please help me I am really want to know it.
If you have an object in Gmax/Renx which has multiple textures or multiple passes it only saves the first texture when you export it to W3D, the stinger site had combined objects with multiple textures.
If you want to edit the model you have to separate the main object into multiple object again and apply the right textures to the new objects.
The ground texture and the camonetting are textures with alpha blend transparency so if you load a W3D file, change the bones and export it again you don't have the transparency setting anymore, you have to redo those settings before you export your model.
The same goes for objects with multiple passes, night models and reflective glass have multiple passes and only one pass is saved when you export to W3D.
It is handy to save new models or edited models to a Gmax file and W3D because the Gmax file saves all the settings and W3D doesn't so if you want to edit your exported model again you can use the Gmax file.
Originally Posted by: Mr_Hymn_ Can you help me with USA scaffolding please.
No problem, i´ll fix those models for ya...
Do you only want to use the ranger camp for USA or also for other factions?
If you only want the camp for the USA I will rename the models to ´ABRngrCamp´ so the right naming convention is used...
Greetz
Edited by user Monday, April 10, 2017 3:57:54 AM(UTC)
| Reason: Secret