Question:5You can open a gmax file or you can import a w3d file, since the game only has w3d you have to import a w3d model first and figure out how they saved the model, usually a lot of objects are combined and the textures look f'ed up, you can select all the polygons from the object you would like to detach and use the detach option, right-click and use detach.
If you finished the model you have to save the model as a gmax file and export it as w3d because a w3d file doesnt save the settings, if you import you model again you have to redo all your settings in textures and stuff so always save as gmax also.
Question:6I usually make a work folder for a new model where i put all my modded stuff and the textures, you can make a new path for gmax/renx so the programm uses your new textures when you load your model.
Go to Customize/Configure Paths and select the bitmaps tab, now press add and a filechooser will open up, search for your texture and use Add Path when you found it.
You have to restart gmax/renx after this to activate it.
When you are finished with your model you can put the texture in Art/Textures in the gameroot.
Question:7Use a unique name for your new model and dont use more then 14 characters.
Question:9If you want to make 1 object of multiple objects you can select 1 object and right-click, select attach, the attach button in the ui becomes yellow now(it's under edit geometry), every object you select now will be added to the first object you selected.
Greetz
Edited by user Saturday, January 21, 2017 1:44:25 AM(UTC)
| Reason: Secret