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Gameanater Offline
#141 Posted : Monday, February 6, 2017 12:16:30 PM(UTC)
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I think the best way to do a kind of mobile aircraft carrier would be to use Slave Code, essentially creating a bunch of USA Drones to follow it around. Of course, this means they won't ever land and they'll have to have infinite ammo to be of any viability (just give them a decent Reload Time or something).



I'm very excited for the idea of this mod and would love to help out with coding, however I am in no way in a position to *commit* to it. Also, I'm rusty and out of practice with both modding and playing the game, so... Yeah.



But I'll definitely keep watch of this mod.

My knowledge of the MCU is limited to the movies, however. Never watched the TV shows.







Dr. Strange ability -

"I've come to bargain!"
Basically does the same thing as Black Lotus' cash-stealing power. Just faster. And yells "I've come to bargain!"




Some ideas on how the Avengers faction would work.


- Each unit has the KindOf "CountForMultiplayerVictory" or whatever it was so that they must ALL die for the player to lose. Obviously, they've got rediculiously high amounts of health and armor to insure their viability.

- They can all build structures, but there's only a few they can build, namely the Avengers Tower and the aircraft carrier.

- Horde Bonus on all of them. Because, honestly, why not. Maybe they're also the only faction to get a Horde Bonus.

Edited by user Monday, February 6, 2017 12:21:48 PM(UTC)  | Reason: Not specified

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klingondragon Offline
#142 Posted : Monday, February 6, 2017 12:19:55 PM(UTC)
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I'm doing my last test of the 'Deploy' method.

Once this fails, which I expect it to, I'll forget it. I think we should then go with the transport method.
The Drone method is fine for something like the iron legion, not so much for a carrier.
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Gameanater Offline
#143 Posted : Monday, February 6, 2017 12:23:22 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
I'm doing my last test of the 'Deploy' method.

Once this fails, which I expect it to, I'll forget it. I think we should then go with the transport method.
The Drone method is fine for something like the iron legion, not so much for a carrier.



The Drone Method is more or less guaranteed to work at least, but I do like the earlier mentioned idea of basically doing a flying Troop Crawler. Although I've had a lot of problems in the vanilla game with my troops not getting back in the Crawler after the engagement.

(Note that I haven't read through every response so I might have missed something.)
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acidbrain Offline
#144 Posted : Monday, February 6, 2017 12:27:17 PM(UTC)
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Maybe This will help...
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Gameanater on 2/6/2017(UTC)
klingondragon Offline
#145 Posted : Monday, February 6, 2017 12:28:42 PM(UTC)
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I worked out the weak link in the deploy method. The flying.
Every ground object switched when I clicked deploy.
I tried it on loads of aircraft. It failed on every one.

Dr Strange, I forgot about him. I'll add him to the avengers' flowchart.

I'm not so keen on avengers building structures (except maybe stark).
And horde, great idea.



I remember that thread. But I don't think that's what we want for an aircraft carrier.

Edited by user Monday, February 6, 2017 12:31:57 PM(UTC)  | Reason: Reply to acid

Gameanater Offline
#146 Posted : Monday, February 6, 2017 12:36:20 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
I worked out the weak link in the deploy method. The flying.
Every ground object switched when I clicked deploy.
I tried it on loads of aircraft. It failed on every one.

Dr Strange, I forgot about him. I'll add him to the avengers' flowchart.

I'm not so keen on avengers building structures (except maybe stark).
And horde, great idea.



I remember that thread. But I don't think that's what we want for an aircraft carrier.


Stark could be the first unit you start with, and the only one able to build the structures (except maybe a few others could build minor turrets or something), and he starts out in like his Mark 1 armor or something. Then you upgrade him to his more powerful and iconic Iron Man suits.

If Stark dies, you'd have to hope you can "train" another one of him before your structures are destroyed, or you're stuck not being able to build much of anything for the rest of the game unless you can get a capture on an enemy structure.


Maybe Hawkeye has an arrow for that. He has an arrow for everything, after all.

Edited by user Monday, February 6, 2017 12:37:22 PM(UTC)  | Reason: Added SPOILER tags

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Gameanater Offline
#147 Posted : Monday, February 6, 2017 12:42:13 PM(UTC)
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Also I was wondering how Scarlette Witch, Vision, and QuickSilver would work. I know QuickSilver was only in Age of Ultron but he'd still be fun.

He might be the best unit for scouting and such due to the fact that he moves so freaking fast, and he can dodge a lot of attacks. But he's a bit of a fragile speedster and a glass cannon because he has some of the lowest HP and armor out of the Avengers faction.
Also, you might have to re-work the bullet-based attacks to be extremely fast projectiles instead of hitscan, because otherwise they will never miss their target, thus completely negating QuickSilver's ability to outrun so many attacks.
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klingondragon Offline
#148 Posted : Monday, February 6, 2017 12:56:00 PM(UTC)
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I was having each avenger buildable only once. Otherwise they'd be too OP.
Zatsupachi Offline
#149 Posted : Monday, February 6, 2017 2:34:28 PM(UTC)
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@acidbrain HEY! I remember that thread. :3 Good Times.

Also, I'm in this the drone method than the Aerial Troop Crawler method.
It gives me more leg-way to put down MORE DAKKA(never enough DAKKA) on the Helicarrier.
(I'm p-sure we wont need Bunkerbusters(moreover Bunkerbusters that can hit air units) right?)
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Next Episode:
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Gameanater Offline
#150 Posted : Monday, February 6, 2017 4:28:32 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
I was having each avenger buildable only once. Otherwise they'd be too OP.


Perhaps I should better explain what I mean, my bad.


Each Avenger has a build limit of 1, similar to the Hero Units in vanilla CCG/ZH. But they can be rebuilt if they're killed, but only at an Avenger Tower most likely.

Tony Stark is the only one who can build structures beyond simple turrets, base defenses, etc. So if he's killed, the player better hope that he can "train" another Tony Stark before their Avenger Tower is destroyed, otherwise they're screwed and not able to build any more units for the rest of the game.



Tony Stark would be the unit the player first starts with, and he starts in his Mark 1 armor to keep him from being utterly OP from the start.

He could be upgraded to use his later, more iconic and powerful Iron Man suits.
If he's killed and rebuilt, he once again starts in his Mark 1 armor.
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klingondragon Offline
#151 Posted : Monday, February 6, 2017 5:24:39 PM(UTC)
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I actually meant 'buildable only once'. Not max simultaneous, 'buildable only once'. Once they're dead they're dead.
You can't just have them being built again. They'd be too powerful. I also think it would be too massive a story deviation.
Gameanater Offline
#152 Posted : Monday, February 6, 2017 7:35:19 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
I actually meant 'buildable only once'. Not max simultaneous, 'buildable only once'. Once they're dead they're dead.
You can't just have them being built again. They'd be too powerful. I also think it would be too massive a story deviation.


Oh, I see. I get why with that idea, though I don't think it'd be possible to implement without scripting every map to remove the Command Button for the buildings after the unit was built, and even with that that could screw over someone if there's more than one Avengers faction being played. In Singleplayer you can do that just fine if you want, but in multiplayer it's simply not going to work.


Besides, I think it's a reasonable case of Gameplay and Story Segregation. The campaigns of ZH and Vanilla Generals do the same thing by having the mission failed if the character dies, but later on they're buildable and can die and be built again despite them being unique characters.

Also, there's the fact that you can have two of the same factions in a Skirmish match both build a Colonel Burton and send him out. I don't think story is really considered in most games with a Skirmish mode like that.



Besides besides, it sounds like from what you're describing Hydra and SHIELD would operate closer to a standard RTS army, while the Avengers rely more on strong management of a few very powerful units that you build up. I think it'd be reasonable to allow the player to rebuild their powerful units again to give them a fairer chance to coming back.

Edited by user Monday, February 6, 2017 7:35:59 PM(UTC)  | Reason: Not specified

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Zatsupachi Offline
#153 Posted : Monday, February 6, 2017 8:22:45 PM(UTC)
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I have an idea actually on how to make one-shot only units that cannot be rebuilt once destroyed.

But hey. Nice argument using Gameplay and Story Segregation there.

Edited by user Monday, February 6, 2017 8:24:47 PM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
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Next Episode:
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klingondragon Offline
#154 Posted : Monday, February 6, 2017 9:13:55 PM(UTC)
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It would be easy to make the avengers buildable only once with ini.

And unless the upgrades were ridiculously expensive, the avengers would end up being normal units. They really should be special.

Edited by user Monday, February 6, 2017 9:15:21 PM(UTC)  | Reason: Made another point

Gameanater Offline
#155 Posted : Tuesday, February 7, 2017 12:37:48 PM(UTC)
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Well okay, then how is it done through coding? All I've heard of is simply the MaxSimultaneousofType thing and scripting to remove a command button.


Originally Posted by: Zatsupachi Go to Quoted Post
But hey. Nice argument using Gameplay and Story Segregation there.



I can't tell if that second statement there is sarcastic or not. XD


Quote:
And unless the upgrades were ridiculously expensive, the avengers would end up being normal units. They really should be special.


Imo they'd already be quite special as extremely powerful only-one-at-atime units. Like Colonel Burton, except made really, really powerful yet probably not downright OP.

Edited by user Tuesday, February 7, 2017 12:39:42 PM(UTC)  | Reason: Not specified

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klingondragon Offline
#156 Posted : Tuesday, February 7, 2017 1:33:09 PM(UTC)
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Code:
  MaxSimultaneousOfType = DeterminedBySuperweaponRestriction ; Normally unlimited, but can be selected by players in multiplayer games
  MaxSimultaneousLinkKey = Superweapon  ; Count all superweapons **AND THE GLA SCUD STORM REBUILD HOLE** as one "type" for MaxSimultaneousOfType


I'm sure we can use these to make each avenger buildable only once.
Give each avenger an object they produce when dead. Then give them the same MaxSimultaneousLinkKey.


What's the point, if they're not OP?
I never use the 'heroes' in ZH. They're too expensive and not that useful.
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#157 Posted : Tuesday, February 7, 2017 1:47:46 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post

I never use the 'heroes' in ZH. They're too expensive and not that useful.

I can only lol to that, try to use them and discover the usefullness dude
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klingondragon Offline
#158 Posted : Tuesday, February 7, 2017 2:11:01 PM(UTC)
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I used to.

Lotus was the one I stopped using latest (and in some cases still do). But her capture power wasn't worth the lack of weapon.
Kell wasn't worth the money either. Just a sniper (kill pilot isn't that useful). Pathfinder Vs Kell. I'll have Pathfinders.
Burton is the worst. Ok, he has a good gun. But it's just too expensive.

That's why I don't use them. They're too expensive for their abilities.
Zatsupachi Offline
#159 Posted : Tuesday, February 7, 2017 3:46:16 PM(UTC)
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You probably haven't been early Lotus rushed. Why would I send Lotus alone?

Jarmen Kell is useful. The Kill Pilot ability is very powerful if you know what you want to do with it. Of course you'd take Pathfinders the DIRECT COUNTER to any commando unit. One less active Overlord can change the tides.

Colonel Burton is average at best, he is certain more versitile as his normal attack is good for infantry to light armor.
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Next Episode:
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Gameanater on 2/11/2017(UTC)
klingondragon Offline
#160 Posted : Tuesday, February 7, 2017 5:18:02 PM(UTC)
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It doesn't really matter how I play. What matters more is making sure the avengers have the right balance of power, restrictions, dedication to the source material, and fun.
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