Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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would this be the correct way for the ini? if not please use that example and change it into what would work in the ini to use as an example for the others
CommandButton Command_DaisyCutter Command = SPECIAL_POWER SpecialPower = SuperweaponDaisyCutter Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:DaisyCutter ButtonImage = SACDaisyCutter ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipDaisyCutter RadiusCursorType = DAISYCUTTER InvalidCursorName = GenericInvalid End
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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That would work. Probably. However, depending what you want to do with it, it might be best to give it a new name (e.g.: Command_DaisyCutter_New). |
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Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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btw, ive moved all of the teams units to team "TransferTeam" and now the transfer script doesnt seem to work anymore. Do the scripts have to be in a specific folder or should the team be something else?
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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I do not recommend the use of map.ini in a multiplayer (online) map. It will cause mismatches and possibly game crashes. However, if this is for skirmish and skirmish only, then go ahead, otherwise, the only way you could do it is, as I said earlier, with the boss faction units. |
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Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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i dont like the fact that the boss faction uses the china buildings. if the map.ini will turn out to be a waste of time i will use the boss faction and the scripts
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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map.inis do work online. But you have to make sure the other players already have it. When you transfer the map the map.ini will transfer. But the first time it's loaded, it doesn't load the map.ini. It should next time you load it. |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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New map.inis will only load if you restart your game wich is very inconvenient for the other players. |
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Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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ive moved all of the teams units to team "TransferTeam" and now the transfer script doesnt seem to work anymore. Do the scripts have to be in a specific folder or should the team be something else?
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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If you change the team or player a script references it won't work. You'll have to update the script to reference the new team. |
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Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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Everything that should be transfered is teamTransferTeam and the script moves teamTransferTeam to player0 at start. moving the Scripts in folder PlyrCivilian doesnt work either Edited by user Thursday, February 2, 2017 8:51:01 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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In my experience, transferring like that only works when you transfer everything from a player to another. Create a new civilian player and give everything you want to transfer to them. |
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Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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So ive been finishing the map itself and i came to a problem. When the transfered Command Center of player0 gets destroyed, everyone dies but if the building that is being protected by the others is destroyed only they die. is it because im testing it with bots or is player0 somehow tied to all players?
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Private Joined: 11/20/2016(UTC) Posts: 31 Thanks: 3 times
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I have been reworking my map entirely and now im facing 2 new problems: - The Game Desyncs and kicks everyone out of the match when there are 4-3 players in it sometime after player 1 gains control of his base - During playtesting with another player as the Host he experienced a bug that didnt let him move his camera right at the beginning and till the end of the match Map Download Link: http://www.mediafire.com...led%29by+Herobrine24.rarIm also open for suggestions and your own improved versions Edited by user Wednesday, May 31, 2017 11:31:57 AM(UTC)
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