Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

3 Pages123>
Options
Go to last post Go to first unread
Offline Herobrine24  
#1 Posted : Sunday, November 20, 2016 12:38:55 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
Hi,

Im making a map that features 7 players fighting together against an 8th player with a big base that is well protected and has pre built buildings and defences from all generals (USA,China,Laser,Stealth,etc).
My problem is that i can't transfer all of those to the 1st Player. Forcing the 1st player to capture all of those buildings would only be time consuming and he would also need to build the defences himself, which would be around a 100 structures.

Does anyone know how to transfer those things to the 1st Player?

(It's a multiplayer map, not a skirmish map.)
Sponsor
Offline klingondragon  
#2 Posted : Sunday, November 20, 2016 12:44:06 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
If you want to fight against an AI:

What you're talking about is an AOD map.
What you could do is create a new player in WB (set them as GLA) and give all those buildings and units to that player.
Then when you play the game make sure the player is in the right starting position with the right faction.



If you want to fight against a human:

Use a script to transfer everything to 'player0' (i.e.: the host (the person first in the game lobby))
Offline Herobrine24  
#3 Posted : Sunday, November 20, 2016 12:54:57 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
Originally Posted by: klingondragon Go to Quoted Post
If you want to fight against an AI:

What you're talking about is an AOD map.
What you could do is create a new player in WB (set them as GLA) and give all those buildings and units to that player.
Then when you play the game make sure the player is in the right starting position with the right faction.



If you want to fight against a human:

Use a script to transfer everything to 'player0' (i.e.: the host (the person first in the game lobby))


And how do i get player0?
Offline klingondragon  
#4 Posted : Sunday, November 20, 2016 1:01:02 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
Type it.

It isn't in any drop down list.

I'd put all those buildings on a team belonging to a civ player then use transfer control of team 'that team' to player 'player0'
thanks 1 user thanked klingondragon for this useful post.
Herobrine24 on 11/20/2016(UTC)
Offline Herobrine24  
#5 Posted : Sunday, November 20, 2016 1:09:46 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
Originally Posted by: klingondragon Go to Quoted Post
Type it.

It isn't in any drop down list.

I'd put all those buildings on a team belonging to a civ player then use transfer control of team 'that team' to player 'player0'


Thx it worked but is there a way to not get a command center at the start for Player 1?
Offline klingondragon  
#6 Posted : Sunday, November 20, 2016 1:13:14 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
the most common way is to move the player start off the map (or to a corner). you could also change the active border to move the command centre off the screen.

However it would still be counted for victory conditions.

This can be avoided by introducing your own victory scripts.
thanks 1 user thanked klingondragon for this useful post.
Herobrine24 on 11/20/2016(UTC)
Offline Herobrine24  
#7 Posted : Sunday, November 20, 2016 1:16:49 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
Originally Posted by: klingondragon Go to Quoted Post
the most common way is to move the player start off the map (or to a corner). you could also change the active border to move the command centre off the screen.

However it would still be counted for victory conditions.

This can be avoided by introducing your own victory scripts.


Thx for the help, i might have more questions later.
Offline Herobrine24  
#8 Posted : Thursday, November 24, 2016 5:13:54 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
Ive tried to destroy the Command Center outside the map with the water raise with damage script but while the water is rising the game drops to 5 FPS.

If there is no way to prevent that from happening, could you explain to me how to make Victory Scripts?
Offline klingondragon  
#9 Posted : Thursday, November 24, 2016 5:16:36 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
if (whatever condition)
then (multiplayer > announce victory)
Offline Herobrine24  
#10 Posted : Thursday, November 24, 2016 5:23:03 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
I made it:

*** IF ***

Everything belonging to Player "player0" has been destoryed.

*** THEN ***

Show "Victorious" window and end game.
Offline klingondragon  
#11 Posted : Thursday, November 24, 2016 5:31:39 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
and if you want to destroy the off map CCs, I'd suggest using some system objects that cause damage (e.g. nuke weapon objects).

Then again you could probably make a map.ini that would remove the faction's starting buildings and units (although this might mess up later skirmish games and/or not work online at all)
Offline Herobrine24  
#12 Posted : Thursday, November 24, 2016 5:43:38 PM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
How could i explode a bomb next to the CC?
Offline zero hour mad map maker  
#13 Posted : Thursday, November 24, 2016 6:39:51 PM(UTC)
zero hour mad map maker
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 12/27/2013(UTC)
Posts: 681
Canada
Location: MLP

Thanks: 181 times
Was thanked: 143 time(s) in 119 post(s)
Or you can use this command line in a script:


All of Player 'Player1''s buildings and units are dealt a lethal amount of damage.


It's in Player -> Damage or Remove -> Kill a player
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
Offline klingondragon  
#14 Posted : Thursday, November 24, 2016 6:47:42 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
Originally Posted by: Herobrine24 Go to Quoted Post
How could i explode a bomb next to the CC?


Simple:

Open objects,
Go to civilian > system,
Place your weapon.
Offline Herobrine24  
#15 Posted : Friday, November 25, 2016 8:03:33 AM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
Originally Posted by: klingondragon Go to Quoted Post
Originally Posted by: Herobrine24 Go to Quoted Post
How could i explode a bomb next to the CC?


Simple:

Open objects,
Go to civilian > system,
Place your weapon.


I tried that with the Nuke Missile but i dont know how to make it blow up. Enabling Targeting and Selection and shooting it doesnt work.
Offline klingondragon  
#16 Posted : Friday, November 25, 2016 8:10:39 AM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
it should just explode on game load
Offline Herobrine24  
#17 Posted : Friday, November 25, 2016 8:16:47 AM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
It just lays there.
Offline klingondragon  
#18 Posted : Friday, November 25, 2016 8:43:37 AM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
When I tried it before I used the bioknor (don't know hot to spell it and I can't check now) rocket from the USA mission. That exploded when I loaded the map.
Offline Herobrine24  
#19 Posted : Friday, November 25, 2016 11:39:31 AM(UTC)
Herobrine24
Private
Joined: 11/20/2016(UTC)
Posts: 31
Germany

Thanks: 3 times
The Fuel Bomb worked.

But there are 2 problems that i still have.

1. Entities like the Tank Hunter or the Strategy Center show me their Readiness timer where the Super Weapons are shown with the "Missing" Form

2. Is there a way to give the 1st Player All Promotional Powers at game start from every faction and subfaction?
Offline klingondragon  
#20 Posted : Friday, November 25, 2016 12:01:49 PM(UTC)
klingondragon
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 4/10/2014(UTC)
Posts: 1,591
United Kingdom
Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

Thanks: 16 times
Was thanked: 247 time(s) in 217 post(s)
I can help with 2:

In scripts go to Player > Science
Then grant whichever science you want them to have.
Users browsing this topic
Guest
3 Pages123>
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.