Originally Posted by: Gn_Custard ZHMMM: I think your answer is the best I have
ever received in
any forum
I am a programmer and I have been making very simple skirmish maps too
I have also modded Zero Hour to the point beyond recognition
The naval vessels were a pain in the beginning especially with the locomotor object but I got my way in the end
Changing bitmaps in the gui etc is pretty fun too.
Actually, I was
hoping that I could start out with the original challenges, you know, like import them, edit them and then export.
I would change things like: map, camera flyover with the taunt in my own voice or Lo Wang's voice, if you know him (Shadow Warrior)? "Knock knock you FREAK! LO WANG in da house! HOOYAH!"
Do you know, if it's possible to import an original challenge and have some fun with it
Oh my gosh thank you haha
Those are quite the achievements! I applaud you for your modding skills! I can't mod Zero Hour for the life of me LOL. Other games yes, but not Generals......
That's a great concept! In fact, when I made my Dr.Thrax map that's what I did xD Extracted the game's pre-built general challenges (pretty sure that's what a LOT of people did, but i digress!). What you need to do to accomplish this is as KlingonDragon stated is to open the maps.big file and find a general mission that you like. Then extract all those scripts and import them into your mission if you haven't already.
The flyover's/cinematic intros are very easy to edit and should be in the INTRO folder. The scripts look somethings like this:
*** IF ***
True.
*** THEN ***
Set Flag named '_GAME_ON' to FALSE
The world is revealed permanently for Player 'The_Player'.
Start letterbox mode (hide UI, add border).
Disable mouse and keyboard input.
Disable Script 'GC - VO Triggers (Generic)'.
Set timer '_CINE_TIMER' to expire in 1500 frames.
Set timer '_CINE_TIMER2' to expire in 2.00 seconds.
Position camera at Waypoint 'cm_Start1', zoom = 1.00(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'cm_Look1'. 'Taunts_Toxin009' plays, allowing overlap TRUE (true to allow, false to disallow).
Set the desired sound volume to 0.00%. (0-100)
Set the desired music volume to 80.00%. (0-100)
CINE_FirstMove
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Move camera to Waypoint 'cm_Pos1a' in 8.50 seconds, camera shutter 0.00 seconds, ease-in 2.00 seconds, ease-out 2.00 seconds. Look towardWaypoint 'cm_Look1a' during the camera movement.
Set timer '_CINE_TIMER2' to expire in 9.00 seconds.
Set timer 'Audio_Taunt_Timer' to expire in 10.00 seconds.
Enable Script 'CINE_1a'.
If you found something along these lines you can change the camera by the one's that I bolded. To do that change the zoom/pitch/ease-in to your desired values and create new Waypoints for the camera to move to and new Waypoints for the camera to look at! Taunts are really fun, so go have fun with those
Edited by user Wednesday, October 26, 2016 6:47:05 AM(UTC)
| Reason: Not specified