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Offline Kargan3033  
#1 Posted : Wednesday, March 16, 2016 4:54:16 PM(UTC)
Kargan3033
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Joined: 1/14/2010(UTC)
Posts: 9

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I would like to know how to be able to create/assign the ability to the chem general to be able to build Us and Chinese dozers.

I would also like to know how to get the AI(s) to not only build enemy builder units(Us building Gla worker and Chinese dozer) as well as having the AI(s) build building, units as well as being about to use the General powers of the other factions.

I would like to have the end general in the challenge campaign as an AI player in skirmish mode.

Also I would like to know how to make a nuclear suicide bomber as well as creating new units for all sides/factions/AIs.

Lastly I would like to know how to mod the gas/radiation effects/fields.

Thank you in advance for your help.
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Offline Zatsupachi  
#2 Posted : Thursday, March 17, 2016 12:28:33 PM(UTC)
Zatsupachi
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Joined: 3/27/2015(UTC)
Posts: 490

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Was thanked: 213 time(s) in 155 post(s)
Mmm... So much request. But lemme answer them to my best extent.
I'm going to assume you know how tinker with the game's INI files.

Quote:
I would like to know how to be able to create/assign the ability to the chem general to be able to build Us and Chinese dozers.


Simply, make a copy of the US and China Dozer object, altering prerequisites etc. Make the appropriate Buttons to make them, then put the buttons on Toxin General's Command Center Commandset.

Quote:
I would also like to know how to get the AI(s) to not only build enemy builder units(Us building Gla worker and Chinese dozer) as well as having the AI(s) build building, units as well as being about to use the General powers of the other factions.


This is AI Scripting. You'd have to use worldbuilder and change the appropriate AIs to your liking.
Sadly I cannot help you much with Scripting-- since the simplest thing I know how to do is make basic teams(such as dozer/worker teams).

Quote:
I would like to have the end general in the challenge campaign as an AI player in skirmish mode.


Simply find this entry in PlayerTemplate.ini:
Code:
FactionBossGeneral

Then change this property under that:
Code:
PlayableSide      = Yes

Originally its "no," so change it to yes.

Quote:
Also I would like to know how to make a nuclear suicide bomber


This one is a doozy.
Make a new weapon for your suicide bomber(or make a copy of the original suicide bomber weapon), changing the appropriate statuses.
Then get the ProjectileDetonationOCL of the Nuke Cannon.
the put it as your weapon's FireOCL
The end result should be something like this... Maybe.
Code:

Weapon TerroristSuicideWeaponNukeEffect
  PrimaryDamage = 300.0
  PrimaryDamageRadius = 80
  FireFX = WeaponFX_NukeCannon
  FireOCL = OCL_RadiationFieldSmall
  FireSound = NoSound ; BombTruckBioBombDetonation
End


Quote:
Lastly I would like to know how to mod the gas/radiation effects/fields.

All radiation/poison fields are found in System.ini
Their damage comes from their FireWeaponUpdates and the actual weapon is found in Weapon.ini
Lastly, the effects are in ParticleSystem.ini

Extended- the game uses the appropriate ObjectCreationLists(OCLs) to spawn these. They're found ObjectCreationList.ini
Extended 2.0 - the game uses FXLists to spawn the Particles go to FXList.ini if you wanna add/change their effects.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
thanks 3 users thanked Zatsupachi for this useful post.
braxt on 3/18/2016(UTC), Gameanater on 3/18/2016(UTC), Kargan3033 on 3/21/2016(UTC)
Offline Kargan3033  
#3 Posted : Monday, March 21, 2016 1:19:03 PM(UTC)
Kargan3033
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Joined: 1/14/2010(UTC)
Posts: 9

Thanks: 2 times
Thank you for your help Zatsupachi.Thumb Up Smile
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