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Offline CommieDog  
#21 Posted : Thursday, November 27, 2014 3:59:32 PM(UTC)
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For those who are curious, here is the texture file for the Crusader:
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avleopard.png
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menard on 11/28/2014(UTC)
Offline UTD^Force  
#22 Posted : Thursday, November 27, 2014 5:17:54 PM(UTC)
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Originally Posted by: CommieDog Go to Quoted Post
For those who are curious, here is the texture file for the Crusader:


I've never understood how they had added, as example the texture (that is for the barrel) to the barrel while it's all in one image?

Edited by user Thursday, November 27, 2014 5:20:16 PM(UTC)  | Reason: Not specified

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Offline CommieDog  
#23 Posted : Thursday, November 27, 2014 8:51:59 PM(UTC)
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There's a process called UVW mapping where the faces of all the polygons are mapped to an area in a texture file. If you're doing your own UVW mapping, you can put the individual components anywhere you want in the texture file(s) and it will still look correct if you did the mapping right.
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UTD^Force on 11/28/2014(UTC)
Offline menard  
#24 Posted : Friday, November 28, 2014 8:05:04 AM(UTC)
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Thanks for the screenshot sir now i try this.Im sorry for a late reply im just busy learning about the alpha channel in RenX cause im having a problem with battleship when exporting it into w3d the tower and radar become opaque the object transparency lost.So when it render the tower and radar show only gray.
Offline acidbrain  
#25 Posted : Friday, November 28, 2014 8:14:43 AM(UTC)
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When i come home 2nite i´ll make a videotutorial for you guys.

Edited by user Friday, November 28, 2014 8:15:29 AM(UTC)  | Reason: Not specified

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UTD^Force on 11/28/2014(UTC)
Offline menard  
#26 Posted : Friday, November 28, 2014 8:32:01 AM(UTC)
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thank you very much sir there to many people awaiting for this.Angel

Edited by user Friday, November 28, 2014 8:45:24 PM(UTC)  | Reason: Not specified

Offline acidbrain  
#27 Posted : Saturday, November 29, 2014 4:07:37 AM(UTC)
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Hey guys,
Here is my first videotutorial, the subject is moving textures.
It's my first tutorial so i hope you guys like it, sometimes the sound is a bit crappy, still a noob when it comes to making vids.
The moving textures in the vid behave a bit crappy, because of the screencapture program i think.

Edited by user Saturday, November 29, 2014 4:09:52 AM(UTC)  | Reason: Not specified

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Offline menard  
#28 Posted : Saturday, November 29, 2014 5:30:13 AM(UTC)
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Wow this what im waiting for thanks a lot sir.Your mod so georgous the trucks and buildings Smile
Offline acidbrain  
#29 Posted : Saturday, November 29, 2014 5:54:25 AM(UTC)
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Originally Posted by: menard Go to Quoted Post
Wow this what im waiting for thanks a lot sir.Your mod so georgous the trucks and buildings Smile


The truck wasnt designed by me, downloaded it Here

The building was originally made by Dr.Evil, i changed a lot, you can also find the original building on the link i posted.

Edited by user Saturday, November 29, 2014 5:56:00 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#30 Posted : Saturday, November 29, 2014 11:37:59 AM(UTC)
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Here is the second part of the tutorial vids, i talk some more about textures and a bit about animation.
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UTD^Force on 11/29/2014(UTC)
Offline UTD^Force  
#31 Posted : Saturday, November 29, 2014 5:22:53 PM(UTC)
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Hey Acid, clear your PMs buddy, so we can continue the conversation about those textures.
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Offline UTD^Force  
#32 Posted : Sunday, November 30, 2014 9:15:05 AM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
Here is the second part of the tutorial vids, i talk some more about textures and a bit about animation.


Ohhhhhhhhhhhh, that was EXACTLY what I needed. Thanks a lot!
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Offline menard  
#33 Posted : Sunday, November 30, 2014 9:40:12 AM(UTC)
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I made it sir but i got a problem about uvw unwrap i cant wrap the tread correctly and i don't know if my model run in cnc

Edited by user Tuesday, December 2, 2014 8:41:06 AM(UTC)  | Reason: misspell

File Attachment(s):
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Offline UTD^Force  
#34 Posted : Sunday, November 30, 2014 10:13:52 AM(UTC)
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Fixed it for you, click on the treads, then Modifiers drop down menu> UV Coordinates> UVW Map. Then on the right, in the parameters, Mapping, choose "Box" & it'll be fixed! Then play with the Length, Width & Height parameters until you are satisfied with the result.

Btw, menard, in your model, the polygons are 14306. But, if you remove the wheels (stars between the treads), the polygons will be 2858. So, you can make good models, just don't use many starts (High number of segments) :P

Edited by user Sunday, November 30, 2014 10:21:06 AM(UTC)  | Reason: Not specified

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Offline menard  
#35 Posted : Sunday, November 30, 2014 7:03:57 PM(UTC)
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Thanks to you sir here is the result in w3d viewer sir. Okay so i need to replace the star wheels to decrease the polygon count?

Edited by user Sunday, November 30, 2014 7:14:11 PM(UTC)  | Reason: Not specified

Offline Rrtaya_tsamsiyu  
#36 Posted : Sunday, November 30, 2014 10:53:13 PM(UTC)
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the tanks in generals generally don't even have wheels, they just have a picture of wheels on the side
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Offline UTD^Force  
#37 Posted : Monday, December 1, 2014 8:07:42 AM(UTC)
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@Menard, in my opinion, rrtaya has given you the best answer.
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Offline acidbrain  
#38 Posted : Monday, December 1, 2014 11:45:12 AM(UTC)
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Originally Posted by: Rrtaya_tsamsiyu Go to Quoted Post
the tanks in generals generally don't even have wheels, they just have a picture of wheels on the side


Originally Posted by: UTD^Force Go to Quoted Post
@Menard, in my opinion, rrtaya has given you the best answer.


Dont you guys just love it when someone does something different.


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Offline UTD^Force  
#39 Posted : Monday, December 1, 2014 12:26:00 PM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
Originally Posted by: Rrtaya_tsamsiyu Go to Quoted Post
the tanks in generals generally don't even have wheels, they just have a picture of wheels on the side


Originally Posted by: UTD^Force Go to Quoted Post
@Menard, in my opinion, rrtaya has given you the best answer.


Dont you guys just love it when someone does something different.




Actually, it would be cool if the wheels could be added. But, that's gonna cause the game to crash or lag it.
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Offline menard  
#40 Posted : Tuesday, December 2, 2014 3:34:28 AM(UTC)
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Im must intrigue about the circle calculator what is the use of it?I knew how to find the circumference but i dont know what you meant in tutorial im must confuse.Shy


@UTDForce yeah sir you were right thats what im working for now but i need a little help about matching the speed of wheels and the speed of thread also the endless loop of wheels i dont want to stop even a little bit if the timers end.

Edited by user Tuesday, December 2, 2014 11:38:01 AM(UTC)  | Reason: Not specified

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