Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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For those who are curious, here is the texture file for the Crusader: CommieDog attached the following image(s): |
CommieDog: Because someone has to do your dirty work for you |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: CommieDog For those who are curious, here is the texture file for the Crusader: I've never understood how they had added, as example the texture (that is for the barrel) to the barrel while it's all in one image? Edited by user Thursday, November 27, 2014 5:20:16 PM(UTC)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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There's a process called UVW mapping where the faces of all the polygons are mapped to an area in a texture file. If you're doing your own UVW mapping, you can put the individual components anywhere you want in the texture file(s) and it will still look correct if you did the mapping right. |
CommieDog: Because someone has to do your dirty work for you |
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Thanks for the screenshot sir now i try this.Im sorry for a late reply im just busy learning about the alpha channel in RenX cause im having a problem with battleship when exporting it into w3d the tower and radar become opaque the object transparency lost.So when it render the tower and radar show only gray.
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General Joined: 12/30/2011(UTC) Posts: 982
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When i come home 2nite i´ll make a videotutorial for you guys. Edited by user Friday, November 28, 2014 8:15:29 AM(UTC)
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Panem et kirkinses |
1 user thanked acidbrain for this useful post.
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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thank you very much sir there to many people awaiting for this. Edited by user Friday, November 28, 2014 8:45:24 PM(UTC)
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General Joined: 12/30/2011(UTC) Posts: 982
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Hey guys, Here is my first videotutorial, the subject is moving textures. It's my first tutorial so i hope you guys like it, sometimes the sound is a bit crappy, still a noob when it comes to making vids. The moving textures in the vid behave a bit crappy, because of the screencapture program i think.
Edited by user Saturday, November 29, 2014 4:09:52 AM(UTC)
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Panem et kirkinses |
4 users thanked acidbrain for this useful post.
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Wow this what im waiting for thanks a lot sir.Your mod so georgous the trucks and buildings
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General Joined: 12/30/2011(UTC) Posts: 982
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Originally Posted by: menard Wow this what im waiting for thanks a lot sir.Your mod so georgous the trucks and buildings The truck wasnt designed by me, downloaded it HereThe building was originally made by Dr.Evil, i changed a lot, you can also find the original building on the link i posted. Edited by user Saturday, November 29, 2014 5:56:00 AM(UTC)
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Panem et kirkinses |
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General Joined: 12/30/2011(UTC) Posts: 982
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Here is the second part of the tutorial vids, i talk some more about textures and a bit about animation.
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Panem et kirkinses |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Hey Acid, clear your PMs buddy, so we can continue the conversation about those textures. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: acidbrain Here is the second part of the tutorial vids, i talk some more about textures and a bit about animation.
Ohhhhhhhhhhhh, that was EXACTLY what I needed. Thanks a lot! |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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I made it sir but i got a problem about uvw unwrap i cant wrap the tread correctly and i don't know if my model run in cnc Edited by user Tuesday, December 2, 2014 8:41:06 AM(UTC)
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Fixed it for you, click on the treads, then Modifiers drop down menu> UV Coordinates> UVW Map. Then on the right, in the parameters, Mapping, choose "Box" & it'll be fixed! Then play with the Length, Width & Height parameters until you are satisfied with the result. Btw, menard, in your model, the polygons are 14306. But, if you remove the wheels (stars between the treads), the polygons will be 2858. So, you can make good models, just don't use many starts (High number of segments) :P Edited by user Sunday, November 30, 2014 10:21:06 AM(UTC)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Thanks to you sir here is the result in w3d viewer sir. Okay so i need to replace the star wheels to decrease the polygon count?
Edited by user Sunday, November 30, 2014 7:14:11 PM(UTC)
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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the tanks in generals generally don't even have wheels, they just have a picture of wheels on the side |
one soul at a time |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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@Menard, in my opinion, rrtaya has given you the best answer. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 12/30/2011(UTC) Posts: 982
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Originally Posted by: Rrtaya_tsamsiyu the tanks in generals generally don't even have wheels, they just have a picture of wheels on the side Originally Posted by: UTD^Force @Menard, in my opinion, rrtaya has given you the best answer. Dont you guys just love it when someone does something different.
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Panem et kirkinses |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: acidbrain Originally Posted by: Rrtaya_tsamsiyu the tanks in generals generally don't even have wheels, they just have a picture of wheels on the side Originally Posted by: UTD^Force @Menard, in my opinion, rrtaya has given you the best answer. Dont you guys just love it when someone does something different.
Actually, it would be cool if the wheels could be added. But, that's gonna cause the game to crash or lag it. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Im must intrigue about the circle calculator what is the use of it?I knew how to find the circumference but i dont know what you meant in tutorial im must confuse. @UTDForce yeah sir you were right thats what im working for now but i need a little help about matching the speed of wheels and the speed of thread also the endless loop of wheels i dont want to stop even a little bit if the timers end. Edited by user Tuesday, December 2, 2014 11:38:01 AM(UTC)
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