Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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I've put the .big file in the zero hour directory, just like I install your mods... And I 've put everything that I changed in the .big file, commandbutton.ini, commandset.ini and GLAVehicle.ini with the tank's W3D and its textures. Edited by user Friday, August 22, 2014 5:24:24 PM(UTC)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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If your tank is pink it's not finding the texture for some reason. The textures are supposed to be in ART\Textures\PicGoesHere.tga |
one soul at a time |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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yes I fixed that, now it's black again... Can you download its files and fix it, if you have time. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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Fixed the tank i think. Had to replace the bones, for some reason my gmax doesn't like bones. Not sure about skin. Also, add WeaponLaunchBone = SECONDARY RB_F to your unit's code to get the missile firing from where it's supposed to. Edited by user Friday, August 22, 2014 8:42:57 PM(UTC)
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one soul at a time |
1 user thanked Rrtaya_tsamsiyu for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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I removed the rockets til I fix the skin, did you fix the recoil direction of the barrel? |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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Yeah, should be fixed. All the pivots were turned the wrong direction. If you go to the Hierarchy tab [the one with the boxes] and click Affect Pivot Only with an object selected, you can see how the pivot is oriented. Click Align to World to see how they should usually be facing. Which, right now they should all be facing the right way anyways. |
one soul at a time |
1 user thanked Rrtaya_tsamsiyu for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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That was because I didn't find in killasmods the Gmax tutorial, how I should put the pivot point of the barrel. Only the turret. Thank you, I will check the tank ASAP, when I can get on the computer. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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Generally speaking everything is aligned to the world. Just remembered, the firing bone for the rocket on your tank is slanted upwards because the launcher itself is. Everything else is aligned though. |
one soul at a time |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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I Still need help, if anyone knows how to fix the skin, which is the only problem now... |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Id say use an existing one |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Tried, but in Gmax when I add a .dds texture, I can't see any changes... Here is what I got til now, only the skin... Edited by user Sunday, August 24, 2014 8:32:14 AM(UTC)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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Here, skinned one of the models. Will probably just appear white when you load into gmax, but drag and drop the textures you want onto it and it should work, then save it. Or just test it in-game, but i'm not sure i got the same skins in the same places as you did. Sorry if the reskin doesn't work though. FYI i skinned the housecolor too, incase you do something with it. Skin it white to have regular housecolor look. If you skin it something else, it will blend with your team color. For example, if you skin it green and your team color is red you will get orange. If you skin it grey, it will darken the team color. You could even put a grey and white camo on it, which is sorta cool when combined with the team color. Also everyone, leaving today, i'll be gone until Wednesday, not sure if i'll have internet where i'll be. Edited by user Sunday, August 24, 2014 2:06:01 PM(UTC)
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one soul at a time |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Ok, I will try it ASAP. I wonder why there are two downloads already. If it works thank you, if not thank you very much for spending much time helping! |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I was one of the downloads I was just seeing what it contained (its just one w3d) |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: KlingonDragon I was one of the downloads I was just seeing what it contained (its just one w3d) I actually knew that you downloaded them, you curious! :P xD |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I'm always curious I get an email about every post in both the generals nodding and generals maps and worldbuilder forums I watch over everything |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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That's gonna be hard for me in the next 3 months, school is tomorrow. So, I can't be active 15 hours a day, only for 14 hours and 59 minutes and 59 seconds and 999 milli seconds. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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It is still black, thanks rrtaya for all your help and precision bomber, Should I use another program, like 3DSmax or ZModeller? |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Here are the last changes. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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