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Offline UTD^Force  
#41 Posted : Friday, August 22, 2014 5:23:01 PM(UTC)
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I've put the .big file in the zero hour directory, just like I install your mods... And I 've put everything that I changed in the .big file, commandbutton.ini, commandset.ini and GLAVehicle.ini with the tank's W3D and its textures.

Edited by user Friday, August 22, 2014 5:24:24 PM(UTC)  | Reason: Not specified

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Offline Rrtaya_tsamsiyu  
#42 Posted : Friday, August 22, 2014 8:20:37 PM(UTC)
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If your tank is pink it's not finding the texture for some reason.
The textures are supposed to be in ART\Textures\PicGoesHere.tga
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Offline UTD^Force  
#43 Posted : Friday, August 22, 2014 8:23:45 PM(UTC)
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yes I fixed that, now it's black again... Can you download its files and fix it, if you have time.
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Offline Rrtaya_tsamsiyu  
#44 Posted : Friday, August 22, 2014 8:39:58 PM(UTC)
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Fixed the tank i think. Had to replace the bones, for some reason my gmax doesn't like bones. Not sure about skin.

Also, add WeaponLaunchBone = SECONDARY RB_F to your unit's code to get the missile firing from where it's supposed to.

Edited by user Friday, August 22, 2014 8:42:57 PM(UTC)  | Reason: Not specified

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UTD^Force on 8/23/2014(UTC)
Offline UTD^Force  
#45 Posted : Friday, August 22, 2014 8:45:44 PM(UTC)
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I removed the rockets til I fix the skin, did you fix the recoil direction of the barrel?
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Offline Rrtaya_tsamsiyu  
#46 Posted : Friday, August 22, 2014 8:55:16 PM(UTC)
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Yeah, should be fixed. All the pivots were turned the wrong direction. If you go to the Hierarchy tab [the one with the boxes] and click Affect Pivot Only with an object selected, you can see how the pivot is oriented. Click Align to World to see how they should usually be facing. Which, right now they should all be facing the right way anyways.
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UTD^Force on 8/23/2014(UTC)
Offline UTD^Force  
#47 Posted : Saturday, August 23, 2014 5:06:07 AM(UTC)
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That was because I didn't find in killasmods the Gmax tutorial, how I should put the pivot point of the barrel. Only the turret. Thank you, I will check the tank ASAP, when I can get on the computer.
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Offline Rrtaya_tsamsiyu  
#48 Posted : Saturday, August 23, 2014 6:25:37 AM(UTC)
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Generally speaking everything is aligned to the world. Just remembered, the firing bone for the rocket on your tank is slanted upwards because the launcher itself is. Everything else is aligned though.
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Offline UTD^Force  
#49 Posted : Saturday, August 23, 2014 7:17:15 AM(UTC)
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Unfortunately the tank is still black...Dead Ashamed Disapprove
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Offline UTD^Force  
#50 Posted : Sunday, August 24, 2014 7:01:09 AM(UTC)
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I Still need help, if anyone knows how to fix the skin, which is the only problem now...
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Offline klingondragon  
#51 Posted : Sunday, August 24, 2014 7:02:20 AM(UTC)
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Id say use an existing one
Offline UTD^Force  
#52 Posted : Sunday, August 24, 2014 7:14:36 AM(UTC)
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Tried, but in Gmax when I add a .dds texture, I can't see any changes...
Here is what I got til now, only the skin...

Edited by user Sunday, August 24, 2014 8:32:14 AM(UTC)  | Reason: Not specified

File Attachment(s):
The tank with its textures & INI s.zip (5,078kb) downloaded 3 time(s).
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Offline Rrtaya_tsamsiyu  
#53 Posted : Sunday, August 24, 2014 2:04:34 PM(UTC)
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Here, skinned one of the models. Will probably just appear white when you load into gmax, but drag and drop the textures you want onto it and it should work, then save it. Or just test it in-game, but i'm not sure i got the same skins in the same places as you did. Sorry if the reskin doesn't work though.

FYI i skinned the housecolor too, incase you do something with it. Skin it white to have regular housecolor look. If you skin it something else, it will blend with your team color. For example, if you skin it green and your team color is red you will get orange. If you skin it grey, it will darken the team color. You could even put a grey and white camo on it, which is sorta cool when combined with the team color.

Also everyone, leaving today, i'll be gone until Wednesday, not sure if i'll have internet where i'll be.

Edited by user Sunday, August 24, 2014 2:06:01 PM(UTC)  | Reason: Not specified

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UTD^Force on 8/24/2014(UTC)
Offline UTD^Force  
#54 Posted : Sunday, August 24, 2014 2:24:03 PM(UTC)
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Ok, I will try it ASAP. I wonder why there are two downloads already.
If it works thank you, if not thank you very much for spending much time helping!
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Offline klingondragon  
#55 Posted : Sunday, August 24, 2014 2:27:21 PM(UTC)
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I was one of the downloads
I was just seeing what it contained (its just one w3d)
Offline UTD^Force  
#56 Posted : Sunday, August 24, 2014 2:37:44 PM(UTC)
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Originally Posted by: KlingonDragon Go to Quoted Post
I was one of the downloads
I was just seeing what it contained (its just one w3d)


I actually knew that you downloaded them, you curious! :P xD
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Offline klingondragon  
#57 Posted : Sunday, August 24, 2014 2:52:47 PM(UTC)
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I'm always curious
I get an email about every post in both the generals nodding and generals maps and worldbuilder forums
I watch over everything
Offline UTD^Force  
#58 Posted : Sunday, August 24, 2014 3:23:56 PM(UTC)
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That's gonna be hard for me in the next 3 months, school is tomorrow. So, I can't be active 15 hours a day, only for 14 hours and 59 minutes and 59 seconds and 999 milli seconds.
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Offline UTD^Force  
#59 Posted : Monday, August 25, 2014 4:41:54 AM(UTC)
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It is still black, thanks rrtaya for all your help and precision bomber, Should I use another program, like 3DSmax or ZModeller?
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Offline UTD^Force  
#60 Posted : Thursday, August 28, 2014 7:56:14 AM(UTC)
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Here are the last changes.
File Attachment(s):
The tank with its textures & INI s.zip (5,209kb) downloaded 7 time(s).
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