Private Joined: 9/16/2013(UTC) Posts: 3 Thanks: 4 times
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How do i open those folders in script menu? [Moderator edit: link to image hosting site removed. If you want to attach an image to your post, please upload it here.] Edited by moderator Monday, September 16, 2013 7:54:38 PM(UTC)
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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click the + sign to the left of the folder your trying to open. If there isn't a + sign, then there isn't anything in that folder. |
one soul at a time |
1 user thanked Rrtaya_tsamsiyu for this useful post.
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Private Joined: 9/16/2013(UTC) Posts: 3 Thanks: 4 times
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Originally Posted by: Rrtaya_tsamsiyu click the + sign to the left of the folder your trying to open. If there isn't a + sign, then there isn't anything in that folder. Wait, so there are really that many empty script folders in Generals? Unbelievable!
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Colonel Joined: 10/13/2008(UTC) Posts: 782
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What do you mean by that? It depends on the map how many of those Folders are empty. In custom maps you very rarely create scripts for every single player. The default AI scripts are loaded for the skirmish players with empty folder, so... In mission maps (like the one you have openend), the players with the empty script folders are normally used for cinematics or other script-related stuff. Edited by user Monday, September 16, 2013 10:00:07 AM(UTC)
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2 users thanked i^love^mixery for this useful post.
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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to show some of what Mix is talking about, create a world and go to Edit Player List, and click Add Skirmish Players. Then go to scripts and click Import, and import SkirmishScripts.scb and a bunch of scripts will appear in all the folders. These scripts are generally automatically used by the game, so they aren't seen in world builder unless manually added. |
one soul at a time |
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Private Joined: 9/16/2013(UTC) Posts: 3 Thanks: 4 times
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Sorry for not responding for long and thank you :)
But there is another question - did anybody get a problem in World Builder, when you are moving or rotating objects a water polygon marker from a random water polygon moves under selected object?
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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its a glitch, for some reason if you click in some spots it will grab trigger area points. Click the View tab, and click ShowTriggerAreas so it's not checked. Make them visible again if you want to work on trigger areas or water zones |
one soul at a time |
1 user thanked Rrtaya_tsamsiyu for this useful post.
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