i can try. ill probably make a few versions of the map, each with an different element of the flood stuffs missing. If the water doesn't work on one of these edited maps, whatever i deleted is what i need to look at.
Edit;
Looked at it some. i cloned the mission map, including ini's, so i could test it in skirmish. The wave didn't even work without me editing stuff. i tried adding a water zone, simply named “Water” and that didn't work.
Its possible that they added hard-code just for GLA mission 01, which means the wave seen in that mission is almost impossible to replicate, unless you made a replacement for that mission with the same name maybe. And then it wouldn't be useable in skirmish mode, only useable by going into the GLA campaign. Then you wouldn't be able to play the actual GLA mission.
Its also possible that you could add a water zone with a certain name, that would work with WaveGuideGLA01, but i don't know what that name would be.
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i did think of one way you might be able to make a wave of sorts though, although it would require a massive amount of scripting, and trial and error. And it might make it lag really bad if it did work.
Anyways, here's my idea; you could make a bunch of water zones, all the way down the river on your map. Make a script that starts a timer when your dam is destroyed. Then, each of your water zones would rise, one after the other, triggered by your timer.
For example;
Code:Dam destroyed = timer started, first water zone rises 20 feet in 0.5 seconds.
Timer hits 1 second, zone two rises 20 feet in 0.5 seconds.
Timer hits 2 seconds, zone three rises 20 feet in 0.5 seconds.
and on, and on, until your wave goes off map. Each of those lines would be a separate script.
If the increase in water height has just the right vertical speed [controlled by the ratio of height to rise / time it takes to rise] it could blend together to look like a wave of water.
The times at which each water zone is triggered would have to be exact as well, to stay with the particle effects made by the WaveGuideGLA01 object.
Again, all of this could end up looking very glitchy, or lag the game, or both. My hope is that the water spray from Wave guide would hide the glitchy looks of the water rising. Don't know if it would lag bad or not.
And sorry for yet another wall of text, lol.
Edited by user Tuesday, September 3, 2013 9:10:21 PM(UTC)
| Reason: Not specified