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Offline GreyW00lf  
#1 Posted : Friday, December 21, 2012 4:47:37 PM(UTC)
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Would it be possible to make a copy of the Spectre (Gunship) and make it guard an area until it either dies or you move it?

Also it would be build-able by the America's Airfield but does not take up a airfield slot and you can only build one.

While it is circling outside the area it's guarding it's weapons kill anything inside it's Guard area?

Please note that I was thinking that the weapons would be weaker copies of the originals with increased Scatter Radius so in effect it's not as strong as it could be. Also The weapons are uncontrolable as they automaticly fire at emimes in the guard area.

Edited by user Friday, December 21, 2012 4:50:14 PM(UTC)  | Reason: Not specified

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Offline precision_bomber  
#2 Posted : Saturday, December 22, 2012 12:12:49 PM(UTC)
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Methinks you can do that.

First, make the Spectre Gunship buildable.
And(I don't know if you've done this already) add this to the bottom of the Design Parameters.

Code:

  MaxSimultaneousOfType = 1


This code makes sure that there is only one of this unit produced at the same time.

Replace its AIUpdate witha Jet's AIUpdate...
Like say from a Raptor.

Then Change/Add Locomotor to that of a Common Jet.

Then once it is built, You must make sure you can control it, set its commandset to that of a common jet unit or just plain ol' GenericCommandSet.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
thanks 2 users thanked precision_bomber for this useful post.
GreyW00lf on 12/23/2012(UTC), CommieDog on 12/24/2012(UTC)
Offline GreyW00lf  
#3 Posted : Sunday, December 23, 2012 9:54:42 AM(UTC)
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Originally Posted by: precision_bomber Go to Quoted Post
Methinks you can do that.

First, make the Spectre Gunship buildable.
And(I don't know if you've done this already) add this to the bottom of the Design Parameters.

Code:

  MaxSimultaneousOfType = 1


This code makes sure that there is only one of this unit produced at the same time.

Replace its AIUpdate witha Jet's AIUpdate...
Like say from a Raptor.

Then Change/Add Locomotor to that of a Common Jet.

Then once it is built, You must make sure you can control it, set its commandset to that of a common jet unit or just plain ol' GenericCommandSet.


I take it that I would have to take the superpower stuff out as well?

Offline GreyW00lf  
#4 Posted : Sunday, December 23, 2012 1:26:25 PM(UTC)
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Ok could someone Check my coding over and make sure it works?

Here is the Coding below for all the stuff I have changed.

Edited by user Sunday, December 23, 2012 1:54:11 PM(UTC)  | Reason: Not specified

Offline Annihilationzh  
#5 Posted : Sunday, December 23, 2012 6:56:29 PM(UTC)
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Quote:
Ok could someone Check my coding over and make sure it works?

1) You can test it yourself.
2) Needle in a haystack.

We don't know what you've done, and it can take quite a while to look over code, and even then we have to actually spot the mistake, and they're usually subtle. I rarely read the code people post for these reasons, unless they've got a specific error, in which case I know exactly where to look.

Edited by user Sunday, December 23, 2012 6:57:24 PM(UTC)  | Reason: Not specified

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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thanks 1 user thanked Annihilationzh for this useful post.
GreyW00lf on 12/23/2012(UTC)
Offline GreyW00lf  
#6 Posted : Sunday, December 23, 2012 9:31:53 PM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post

I rarely read the code people post for these reasons, unless they've got a specific error, in which case I know exactly where to look.


I have tested it and It works somewhat, only thing is when I try to repair the Spectre Gunship at the Airfield it won't quite land and just keeps Circling around kind of like of like the way the Spy Drones Circles in one spot.

Also I can't Spawn it after the first airplane has been made or it will just do the spy drone's style of Circling after trying to move from the Hanger spot and does not reponding to any commands after that.
Offline Disco Ninjas Gaming  
#7 Posted : Monday, December 24, 2012 11:26:31 AM(UTC)
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Neat maybe you should make a version for the Chinese. EA totally ignored the fact that china has one of the worlds biggest airforces, the game is based in the 2022 era, by then china will have 3 new stealth model planes in the production line. Chinese stealth Fighter

Edited by user Monday, December 24, 2012 11:30:35 AM(UTC)  | Reason: Not specified

I own him

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Offline GreyW00lf  
#8 Posted : Monday, December 24, 2012 2:56:14 PM(UTC)
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Originally Posted by: Disco Ninjas Gaming Go to Quoted Post
Neat maybe you should make a version for the Chinese. EA totally ignored the fact that china has one of the worlds biggest airforces, the game is based in the 2022 era, by then china will have 3 new stealth model planes in the production line.


err I'm just using the stock models as I do not have gmax or renx installed plus i do not take models from other mods even if they are dead ones.

I could make a stealthed MIG with bombs from the Stock MIG

Edited by user Monday, December 24, 2012 2:56:54 PM(UTC)  | Reason: Not specified

thanks 1 user thanked GreyW00lf for this useful post.
Disco Ninjas Gaming on 12/26/2012(UTC)
Offline Annihilationzh  
#9 Posted : Monday, December 24, 2012 3:54:14 PM(UTC)
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Quote:
I have tested it and It works somewhat, only thing is when I try to repair the Spectre Gunship at the Airfield it won't quite land and just keeps Circling around kind of like of like the way the Spy Drones Circles in one spot.

The cause: you have a plane taxi locomotor, but a helicopter AIUpdate.

Quote:
Also I can't Spawn it after the first airplane has been made or it will just do the spy drone's style of Circling after trying to move from the Hanger spot and does not reponding to any commands after that.

I think that's caused again by the above. Hard to say, as I've never encountered that problem before.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Offline GreyW00lf  
#10 Posted : Wednesday, December 26, 2012 2:40:56 PM(UTC)
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well Thanks to everyone who tried to help out.

But i have decided to take out the gunship as when i finally got it to work correctly. it was too Overpowered.
Offline Disco Ninjas Gaming  
#11 Posted : Wednesday, December 26, 2012 3:29:16 PM(UTC)
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Originally Posted by: GreyW00lf Go to Quoted Post
Originally Posted by: Disco Ninjas Gaming Go to Quoted Post
Neat maybe you should make a version for the Chinese. EA totally ignored the fact that china has one of the worlds biggest airforces, the game is based in the 2022 era, by then china will have 3 new stealth model planes in the production line.


err I'm just using the stock models as I do not have gmax or renx installed plus i do not take models from other mods even if they are dead ones.

I could make a stealthed MIG with bombs from the Stock MIG

Yea my team and I are trying to make a couple mods, one of them will have a Chinese Air-Combat General. It'll be awesome (: Nuke Nuke Nuke
we're just having some trouble with finding files on Windows 8 Banghead

I own him

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Offline GreyW00lf  
#12 Posted : Tuesday, January 1, 2013 6:59:59 PM(UTC)
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Originally Posted by: Disco Ninjas Gaming Go to Quoted Post

Yea my team and I are trying to make a couple mods, one of them will have a Chinese Air-Combat General. It'll be awesome (: Nuke Nuke Nuke
we're just having some trouble with finding files on Windows 8 Banghead



Sorry i don't know anything about finding things on windows 8 as i still have windows 7
Offline moridar  
#13 Posted : Tuesday, January 1, 2013 8:20:09 PM(UTC)
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I have Windows 8, the file structure is no different than Windows 7 or Vista.
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