Colonel Joined: 4/21/2012(UTC) Posts: 690 Thanks: 260 times Was thanked: 116 time(s) in 100 post(s)
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for a mission intro i want a GLA technical to follow a waypoint path and end up being destroyed at the end of the path, all while having the map visible and then not visible after the intro. and then go to normal mode at a waypoint.
the problem. i cant get the technical to move!! and how would i make the map go dark after a certian period of time. i need help!
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PK_Soar #9531 He that is slow to believe anything and everything is of great understanding, for belief in one false principle is the beginning of all unwisdom. - Anton Lavey |
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Colonel Joined: 5/24/2010(UTC) Posts: 492
Was thanked: 48 time(s) in 40 post(s)
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Name the technical, and the path (the bottom 3 lines in properties) and make a script that says ***IF*** When should he move? ***THEN*** 'Named Technical' follows waypoint path 'X' (in unit rollut) For the fade-ins and outs, look up camera-related commands in the scritps menu Edited by user Tuesday, July 3, 2012 6:06:04 PM(UTC)
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Colonel Joined: 10/13/2008(UTC) Posts: 782
Thanks: 7 times Was thanked: 201 time(s) in 147 post(s)
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in a mission map its quite easy: Stuff needed: technical for GLA player with name "intro" waypoint path with label "intro" trigger area around the end of the waypoint path with the name "intro" waypoint "player" at the base of the human player Scripts needed: Intro0: Code:***IF***
True
***THEN***
User -> Input -> Disable
Camera -> Letterbox -> Begin
Scripting -> Script -> Enable script Intro1
Map -> Shroud or Reveal -> Reavel the entire map permanently for a player (put in player0)
Intro1 (disabled): Code:***IF***
True
***THEN***
Camera -> Follow -> Start following unit "intro". Snap TRUE
Unit -> Move -> the 3rd -> Unit "intro" follow exactly waypoint path "intro"
Scripting -> Script -> Enable script Intro2
Intro2 (disabled): Code:***IF***
Unit -> Area -> Unit "intro" enters area "intro"
***THEN***
Unit -> Damage or Remove -> Kill a specific unit -> Kill unit "intro"
Camera -> Follow -> Stop following any units
Scripting -> Timer -> Second countdown timer -- set. -> Set timer Intro1 to expire in 5 seconds
Scripting -> Script -> Enable script Intro3
Intro3 (disabled): Code:***IF***
Scripting -> Timer -> Timer Intro1 has expired
***THEN***
Map -> Shroud or Reveal -> Un-Reveal the entire map permanently for player0
User -> Input -> Enable
Camera -> Letterbox -> End
Camera -> Move -> Reset to default view to waypoint "player" (taking 0 seconds)
that should be it. this is an extremely basic intro and it should be easy to modify/expand it. just make sure that the stuff written in Intro3 is executed at the end of the intro. the fade-in, fade-out stuff can be found in Camera -> Camera FX Edited by user Tuesday, July 3, 2012 7:15:55 PM(UTC)
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Colonel Joined: 4/21/2012(UTC) Posts: 690 Thanks: 260 times Was thanked: 116 time(s) in 100 post(s)
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something is still wrong! 1. the map is not revealed 100%, it only shows the buildings, not the units. 2. im not even sure that the technical is moving. since the camera did not budge. other than that, the camera does go into letterbox mode. that technical does not want to move! Edited by user Wednesday, July 4, 2012 3:22:18 PM(UTC)
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PK_Soar #9531 He that is slow to believe anything and everything is of great understanding, for belief in one false principle is the beginning of all unwisdom. - Anton Lavey |
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Colonel Joined: 4/21/2012(UTC) Posts: 690 Thanks: 260 times Was thanked: 116 time(s) in 100 post(s)
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wait, hold your horses! i have fixed one of the problems!
the technical moves, i made an intro team and made teamintro follow waypoint path intropath, and it works!.
the only problem is that the map isnt revealed the way i intended it. how can i fix that.
it shows only that i have explored the map, not compleatly reveals it. any ideas? |
PK_Soar #9531 He that is slow to believe anything and everything is of great understanding, for belief in one false principle is the beginning of all unwisdom. - Anton Lavey |
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Colonel Joined: 5/24/2010(UTC) Posts: 492
Was thanked: 48 time(s) in 40 post(s)
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ILoveMixery's script Intro0 has it - Perma reveal for player: X, where X is the human player.
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Colonel Joined: 4/21/2012(UTC) Posts: 690 Thanks: 260 times Was thanked: 116 time(s) in 100 post(s)
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Originally Posted by: newnightmare ILoveMixery's script Intro0 has it - Perma reveal for player: X, where X is the human player. yeah i checked it and didnt have it on permanent reveal. so i fixed it and it works perfectly. thanks for all the help! |
PK_Soar #9531 He that is slow to believe anything and everything is of great understanding, for belief in one false principle is the beginning of all unwisdom. - Anton Lavey |
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