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cgf123` Offline
#1 Posted : Friday, December 2, 2011 7:56:20 PM(UTC)
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im not noticing any bonus for spain infantry...
has it been implemented correctly?
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#2 Posted : Thursday, December 8, 2011 8:07:10 AM(UTC)
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I just tested it, and it looks like Spain and Greece don't have their bonuses enabled.

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Bibber Offline
#3 Posted : Thursday, December 8, 2011 1:05:20 PM(UTC)
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The question is why you didn't test at least the faction boni before releasing 1.0. Also the thing with the messed up music assets. When I look into the mod stream ... wow ... dunno how you guys managed to do such things in there. lol
Hope your patch will be a more correct stream without data rubbish. ^^

Edited by user Thursday, December 8, 2011 1:13:46 PM(UTC)  | Reason: Not specified

cgf123` Offline
#4 Posted : Thursday, December 8, 2011 5:34:58 PM(UTC)
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CommieDog wrote:
I just tested it, and it looks like Spain and Greece don't have their bonuses enabled.

if im not mistaken the way you are implementing bonuses is via upgrades granted via the playertemplates to all units which then use the correponding attributemodifier when the upgrade is triggered

ive looked at the data for a number of units and ive noticed a handful of them dont even have the england upgrade referenced... meaning certain units dont even get the england bonus


for your patch please run through EVERY unit and make sure ALL of them correctly reference ALL faction upgrades except spain which obviously needs to be referenced only by infantry units.
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CommieDog Offline
#5 Posted : Friday, December 9, 2011 7:29:21 AM(UTC)
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What's your problem, Bibber?

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Bibber Offline
#6 Posted : Friday, December 9, 2011 12:42:58 PM(UTC)
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I think I already said that above. :P
cgf123` Offline
#7 Posted : Friday, December 9, 2011 4:50:44 PM(UTC)
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CommieDog wrote:
What's your problem, Bibber?

the way you compiled the audio assets seems rather messy and not right, which is also likely the reason the music sounds screechy at low model setting
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ZeroMD Offline
#8 Posted : Saturday, December 10, 2011 9:47:17 AM(UTC)
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cgf123` wrote:
CommieDog wrote:
What's your problem, Bibber?

the way you compiled the audio assets seems rather messy and not right, which is also likely the reason the music sounds screechy at low model setting

This is what I did:
- Download the RA3 EALayer3 Asset Generator
- Get the RA1 MP3 files
- Use the RA3 EALayer3 Asset Generator to create EALayer3 Assets from RA1 MP3 files
- I placed those files in the Assets folder
- For each audio file I created a dummy reference:
Code:

<AudioFile id="TraFogger_03" File="TRAaudio\Blank.wav" />

- The files are placed in 1 large audio event:
Code:

<AudioEvent
    id="TraMusic"
    Volume="80"
    MinRange="1"
    MaxRange="999999"
    Limit="1"
    Control="LOOP"
    Priority="CRITICAL"
    Type="WORLD SHROUDED EVERYONE"
    DryLevel="100"
    SubmixSlider="MUSIC"
    
    MinVolume="0"
    ShrunkenPitchModifier="2.0"
    ShrunkenVolumeModifier="85"
    PlayPercent="100"
    ReverbEffectLevel="100"
    ZoomedInOffscreenVolumePercent = "50"
    ZoomedInOffscreenMinVolumePercent = "100"
    ZoomedInOffscreenOcclusionPercent = "20">
<Sound>TraFogger_03</Sound>

Could you tell me what I did wrong?
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Bibber Offline
#9 Posted : Saturday, December 10, 2011 12:41:32 PM(UTC)
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Well, I think I already told you in the official C&C forums.

The points I really recommend to follow:
- be sure your mp3 files have constant bitrate before converting to EALayer3
- better use MusicTrack instead of AudioEvent

Also my AssetMerger overwrites existing assets but in TRA the dummy assets are still present. I really dont know what you've done there. Maybe you have some outdated versions of my tools?

As I already said I could send you a working sample.

Edited by user Saturday, December 10, 2011 12:42:09 PM(UTC)  | Reason: Not specified

ZeroMD Offline
#10 Posted : Saturday, December 10, 2011 8:13:53 PM(UTC)
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Bibber wrote:
Well, I think I already told you in the official C&C forums.

The points I really recommend to follow:
- be sure your mp3 files have constant bitrate before converting to EALayer3
- better use MusicTrack instead of AudioEvent

Also my AssetMerger overwrites existing assets but in TRA the dummy assets are still present. I really dont know what you've done there. Maybe you have some outdated versions of my tools?

As I already said I could send you a working sample.

The tools where outdated.
I downloaded the latest version from cncmods.net
The result mod is exactly the same size.

Also the MP3 files are CBR.

I'd like to have a sample to make sure I did everything correct.

Edited by user Saturday, December 10, 2011 8:49:24 PM(UTC)  | Reason: Not specified

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Bibber Offline
#11 Posted : Sunday, December 11, 2011 4:32:52 AM(UTC)
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cncmods.net? D: *runs away*
jonwils tools have bugs and are really outdated.
ZeroMD Offline
#12 Posted : Sunday, December 11, 2011 8:23:57 AM(UTC)
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Bibber wrote:
cncmods.net? D: *runs away*
jonwils tools have bugs and are really outdated.

It sounds like the tools where the problem.

Edited by user Sunday, December 11, 2011 8:24:33 AM(UTC)  | Reason: Not specified

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Bibber Offline
#13 Posted : Sunday, December 11, 2011 12:18:56 PM(UTC)
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Well, I don't say my tools don't have bugs but I try to fix them as soon as someone reports to me, jonwil not. ;)

As mentioned in the official forums i recommend to use my SDK expansion. I don't know how the whole compiling process of your mod looks like, so I can't tell you what you are doing wrong there.
I will give you a link to a testmap and mod when I uploaded it.
cgf123` Offline
#14 Posted : Saturday, December 17, 2011 10:07:39 PM(UTC)
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what exactly was wrong with the greece faction bonus?
it seems to work fine in TRA 1.0 - units have 10% more range as intended

also as i mentioned earlier certain units do not seem to get the england bonus - namely infantry... i notice this hasnt been fixed in TRA 1.1 either

Edited by user Saturday, December 17, 2011 10:08:20 PM(UTC)  | Reason: Not specified

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ZeroMD Offline
#15 Posted : Saturday, December 17, 2011 10:26:05 PM(UTC)
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cgf123` wrote:
what exactly was wrong with the greece faction bonus?
it seems to work fine in TRA 1.0 - units have 10% more range as intended

The bonus was added to the units, but not activated when greece was selected.
cgf123` wrote:

also as i mentioned earlier certain units do not seem to get the england bonus - namely infantry... i notice this hasnt been fixed in TRA 1.1 either

England gets a greater return on ore than the other countries, so the bonus is not needed with infantry.
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cgf123` Offline
#16 Posted : Saturday, December 17, 2011 10:55:45 PM(UTC)
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so england get more income -and- have more health on their vehicles?

just tested now and i dont see england getting any more income than others... its the same 700 per harvester dump.

Edited by user Saturday, December 17, 2011 11:14:08 PM(UTC)  | Reason: Not specified

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