the default attack priority for the auroras has to be 0 and not 1.
0 = they dont attack anything
1 = they attack everything
you know what this stuff means right?
they will check what units there are and they will attack the one with the hightest number first.
if you set the default priority to 1 and for airfields to 1 too then they will handle ALL units equally.
if you set it to 0 and only for the airfields to 1 then they will ONLY attack airfields and ignore everything else, even if there are no airfields left.
if you set it to 1 and for airfields to 2 then they will first destroy all airfields and if there are no airfields they will attack the first unit they meet..
also you should create only one priority set for the auroras. if you create 2 sets like you did then it might happen that only one of the aurora teams is actually attacking the airfields because for the other set all the faction airfields might be missing.
concerning 7)
- do NOT use the script "move to waypoint" in aod maps. it causes MAJOR lag if the way is blocked.
instead use "exactly follow waypoint path".
@ the camera tether: are you sure that 'amount of play' works that way? afaik you have to manually stop tethering after a 5 second countdown like *IF* timer has expired *THEN* stop tethering to any units - but im not sure about that one.
also before controlling the camera you should disable mouse and keyboard input and start letterbox mode:
(User -> Input -> Disable)
(Camera -> Letterbox -> Begin)
when the cinematic sequence is over you disable letterbox mode and enable inputs again.
also when its done you should reset the camera to default:
(Camera -> Move -> Reset to default)
also im not sure if this will work correctly, because the commands you give in scripts are processed one after another:
Code:*** IF ***
True.
*** THEN ***
Unit 'GeneralsLAserTank' is transferred to the command of Player 'SkirmishAmerica'
*** IF ***
Team 'SpawnLB' has been destroyed.
*** THEN ***
Move Unit 'GeneralsLAserTank' to Waypoint 'KingWP1'.
Have the camera tethered to Unit 'GeneralsLAserTank'. Snap camera to object is TRUE. Amount of play is 0.05.
Unit 'GeneralsLAserTank' begins hunting.
talking about the last line:
the unit will move to the waypoint but then immediately stop and start hunting instead because you tell it to do so.
you need a seperate script if you want it to hunt after reaching an area (maybe your way even works but i doubt it)
Edited by user Friday, October 14, 2011 5:59:33 PM(UTC)
| Reason: Not specified