i just thought that ANYONE of you might have an idea why this is not possible:
you make a script like:
"Unit 1 gets destroyed"
then you export the script, save it on desktop, open it with notepad, change the 1 to a 2, so that it says "Unit 2 gets destroyed", then you go back to worldbuilder and try to import the script and what happens? the worldbuilder crashs!!!
WHY THE HELL? i mean seriously!
there is NO LOGICAL way that this would happen!
i even tried the following:
exported one script with the name "Unit 1" and one script with the name "Unit 2", then i opened both .scb files with notepad and compared the lines:
they are ABSOLUTELY exactly the freaking same (except the "1" and "2" of course)!! every single character is exactly the same so how the hell can the worldbuilder differ between manually edited .scb files and original ones?
CkMp
WaypointsList
ScriptTeams PolygonTriggers ObjectsList
ScriptsPlayers NAMED_DAMAGE ScriptAction CONDITION_TRUE Condition OrCondition Script
ScriptList PlayerScriptsList „ z p Script 1 , F 0001 ³
**SELECTION**
CkMp
WaypointsList
ScriptTeams PolygonTriggers ObjectsList
ScriptsPlayers NAMED_DAMAGE ScriptAction CONDITION_TRUE Condition OrCondition Script
ScriptList PlayerScriptsList „ z p Script 1 , F 0002 ³
**SELECTION**
even if you save a .scb file, open it with notepad, change nothing and then click on SAVE the worldbuilder wont accept that .scb file anymore.
even if you change NOTHING.
why?
is there ANY way to open and edit .scb files without the worldbuilder noticing?
it has nothing to do with the program itself. it must be some copyright bullcrap or some windows related crap. i know that those windows tools might add some unwanted characters to the file. even if those are not displayed. could please anybody of you try to solve this issue with me? please..
i also asked the same question in a german forum, full with thousands of programmer NERDS, lets see where i get the answer faster
Edited by user Sunday, August 28, 2011 5:00:51 PM(UTC)
| Reason: Not specified