Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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i want to know more about this code in so many time that i consume but i cant finish totally my Tanya Model Edited by user Thursday, January 2, 2020 6:14:54 PM(UTC)
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge Edited by user Friday, January 3, 2020 5:21:38 AM(UTC)
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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CommieDog my master where are you come out
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Originally Posted by: Menard What is AliasConditionState in ini code Its a shorcut code example: Code:
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
Model = AVTomahawk_D
End
AliasConditionState = RUBBLE
;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
ConditionState = DAMAGED NIGHT GARRISONED
Model = CBTower03_DNG
Animation = CBTower03_DNG.CBTower03_DNG
AnimationMode = LOOP
End
AliasConditionState = REALLYDAMAGED NIGHT GARRISONED
its useful when you dont want create new models per state - and you just want to use same models for different states Originally Posted by: Menard where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge you can check AmericaInfantry.ini to edit the code of burton and create tanya from there |
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1 user thanked AdrianeMapMaker for this useful post.
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Originally Posted by: adrianemapmaker Originally Posted by: Menard What is AliasConditionState in ini code Its a shorcut code example: Code:
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
Model = AVTomahawk_D
End
AliasConditionState = RUBBLE
;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
ConditionState = DAMAGED NIGHT GARRISONED
Model = CBTower03_DNG
Animation = CBTower03_DNG.CBTower03_DNG
AnimationMode = LOOP
End
AliasConditionState = REALLYDAMAGED NIGHT GARRISONED
its useful when you dont want create new models per state - and you just want to use same models for different states more sample please and make some good point to use the AliasConditionState Code this is not really clear for me sorry for that im noob in coding Edited by user Friday, January 3, 2020 2:31:29 PM(UTC)
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