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Menard Offline
#1 Posted : Thursday, January 2, 2020 6:12:40 PM(UTC)
menard
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i want to know more about this code in so many time that i consume but i cant finish totally my Tanya Model

Edited by user Thursday, January 2, 2020 6:14:54 PM(UTC)  | Reason: Not specified

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Menard Offline
#2 Posted : Thursday, January 2, 2020 6:33:56 PM(UTC)
menard
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where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge

Edited by user Friday, January 3, 2020 5:21:38 AM(UTC)  | Reason: Not specified

Menard Offline
#3 Posted : Friday, January 3, 2020 5:24:11 AM(UTC)
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adrianemapmaker Offline
#4 Posted : Friday, January 3, 2020 7:11:17 AM(UTC)
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Originally Posted by: Menard Go to Quoted Post
What is AliasConditionState in ini code

Its a shorcut code

example:
Code:
    
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
      Model = AVTomahawk_D
    End
    AliasConditionState = RUBBLE


;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
    ConditionState    = DAMAGED NIGHT GARRISONED
      Model         = CBTower03_DNG
      Animation     = CBTower03_DNG.CBTower03_DNG
      AnimationMode = LOOP
    End
    AliasConditionState    = REALLYDAMAGED NIGHT GARRISONED

its useful when you dont want create new models per state - and you just want to use same models for different states


Originally Posted by: Menard Go to Quoted Post
where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge



you can check AmericaInfantry.ini to edit the code of burton and create tanya from there

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https://discord.gg/tJ6zyGb






 1 user thanked adrianemapmaker for this useful post.
CommieDog on 1/4/2020(UTC)
Menard Offline
#5 Posted : Friday, January 3, 2020 2:30:46 PM(UTC)
menard
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Originally Posted by: adrianemapmaker Go to Quoted Post
[quote=Menard;149368]What is AliasConditionState in ini code

Its a shorcut code

example:
Code:
    
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
      Model = AVTomahawk_D
    End
    AliasConditionState = RUBBLE


;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
    ConditionState    = DAMAGED NIGHT GARRISONED
      Model         = CBTower03_DNG
      Animation     = CBTower03_DNG.CBTower03_DNG
      AnimationMode = LOOP
    End
    AliasConditionState    = REALLYDAMAGED NIGHT GARRISONED

its useful when you dont want create new models per state - and you just want to use same models for different states


more sample please and make some good point to use the AliasConditionState Code this is not really clear for me sorry for that im noob in coding

Edited by user Friday, January 3, 2020 2:31:29 PM(UTC)  | Reason: Not specified

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