Private Joined: 11/17/2017(UTC) Posts: 5
Thanks: 1 times
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Well my plan is to create a script that gives u money to a specific name, not player or unit, just name.
I mean
If player name is "msmanui"
Then
give tanks
Is possible to do this??
THANKS
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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I do not think it's possible. |
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Colonel Joined: 10/13/2008(UTC) Posts: 782
Thanks: 7 times Was thanked: 201 time(s) in 147 post(s)
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There are certain measures that could be taken to only execute certain scripts if you have entered some sort of secret code... but as this sounds like an online cheating attempt to me I am not going to deep into details :D But to answer your question: Yes, as I had done in some of my maps, there in fact is the possibility to add hidden user-input mechanics into your map, allowing you to control scripts at your own free will. I used that to create debug-modes for my map allowing me (and only me) to do barbaric things. Edited by user Sunday, November 19, 2017 7:01:40 PM(UTC)
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1 user thanked i^love^mixery for this useful post.
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Private Joined: 11/17/2017(UTC) Posts: 5
Thanks: 1 times
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Originally Posted by: i^love^mixery There are certain measures that could be taken to only execute certain scripts if you have entered some sort of secret code... but as this sounds like an online cheating attempt to me I am not going to deep into details :D
But to answer your question: Yes, as I had done in some of my maps, there in fact is the possibility to add hidden user-input mechanics into your map, allowing you to control scripts at your own free will. I used that to create debug-modes for my map allowing me (and only me) to do barbaric things. Well the fact is that is not for cheating. I wanna do a tournament with my friends school, we all play zero hour we are 10. Is like a bonus, if u tag with certain name u get money bonus, or something like that. Please can u tell me i wont use it online, indeed, i have never play online. We only play between us.
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Colonel Joined: 10/13/2008(UTC) Posts: 782
Thanks: 7 times Was thanked: 201 time(s) in 147 post(s)
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What you are asking for is not possible.
Why don't you just put some money-crates near the start point of certain players? Like that you can make the map imbalanced to your liking.
It is impossible to make the map differ between players dependant solely on their nick names. You can add hidden input-mechanics, but you can't make them nickname-dependant.
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Private Joined: 11/17/2017(UTC) Posts: 5
Thanks: 1 times
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Originally Posted by: i^love^mixery What you are asking for is not possible.
Why don't you just put some money-crates near the start point of certain players? Like that you can make the map imbalanced to your liking.
It is impossible to make the map differ between players dependant solely on their nick names. You can add hidden input-mechanics, but you can't make them nickname-dependant. What do u mean by " hidden input-mechanics" ?
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Colonel Joined: 10/13/2008(UTC) Posts: 782
Thanks: 7 times Was thanked: 201 time(s) in 147 post(s)
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Imagine having a large map. Placing a specific building construction site into a tiny, very specific area triggers a script. Only you know what building to place into which area. Voilà, hidden input mechanic.
Of course there are more sophisticated methods than that, but you get the idea.
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1 user thanked i^love^mixery for this useful post.
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Private Joined: 11/17/2017(UTC) Posts: 5
Thanks: 1 times
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Originally Posted by: i^love^mixery Imagine having a large map. Placing a specific building construction site into a tiny, very specific area triggers a script. Only you know what building to place into which area. Voilà, hidden input mechanic.
Of course there are more sophisticated methods than that, but you get the idea. How do u do that? Of the specific builiding? How can u put, if player build a x building then xxx https://gyazo.com/08b18208bdad5b563b2eee0a914993cd
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Colonel Joined: 10/13/2008(UTC) Posts: 782
Thanks: 7 times Was thanked: 201 time(s) in 147 post(s)
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If this was supposed to be used for a map that is played between mates who all know and agreed to an unfair map, you would be using money crates. Sorry, your story sounds too fishy for me. No more help from my side. Edited by user Wednesday, November 22, 2017 12:36:38 PM(UTC)
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Private Joined: 11/17/2017(UTC) Posts: 5
Thanks: 1 times
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Originally Posted by: i^love^mixery If this was supposed to be used for a map that is played between mates who all know and agreed to an unfair map, you would be using money crates.
Sorry, your story sounds too fishy for me.
No more help from my side. No problem, anyway u already help me Thanks
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