C&C Labs Forums
»
C&C Maps and Modding
»
Generals: Maps and World Builder
»
How to add the MultiplayerBeacon object to a map without its associated radar events?
Captain Joined: 5/11/2016(UTC) Posts: 85
Thanks: 5 times Was thanked: 4 time(s) in 4 post(s)
|
I wanted to add smoke effects to certain parts of a map I'm working on, but the object which best approximates these smoke effects (Civilian->System->MultiplayerBeacon) has pulsing triangles constantly drawn around it in the player's radar. Is there any way to get these smoke effects (also seen in the main menu map (Shellmap) in the original Generals near the downed Comanche) without the associated radar events? I tried the following in the Map.ini and it didn't work: Quote:Object MultiplayerBeacon ReplaceModule ModuleTag_02 ClientUpdate = BeaconClientUpdate ModuleTag_02_Replace End End End
|
|
|
|
Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
|
Well , when you don't write anything , It backs to the Default condition ; Just Specify what you want . Here are 2 Choices : 1. Replacing Beacon Module ( Actually what you DID) : Code:Object MultiplayerBeacon
ReplaceModule ModuleTag_02
ClientUpdate = BeaconClientUpdate ModuleTag_NoRadarEvent
RadarPulseFrequency = 0
RadarPulseDuration = 0
End
End
End
2. Making an unused Object makes Particles Than using the Original BEACON : Code:Object 2FreeCrusadersCrate
RemoveModule ModuleTag_02
ReplaceModule ModuleTag_01
Draw = W3DModelDraw ModuleTag_W3D
DefaultConditionState
Model = SCMBeacon
ParticleSysBone = None LandingZoneSmoke ; makes some Purple Particles
End
End
End
AddModule
Body = InactiveBody ModuleTag_Body
End
ClientUpdate = BeaconClientUpdate ModuleTag_NoRadarEvent
RadarPulseFrequency = 0
RadarPulseDuration = 0
End
End
KindOf = UNATTACKABLE NO_COLLIDE ALWAYS_VISIBLE ; ALWAYS_SELECTABLE SELECTABLE
End
Good Luck Edited by user Sunday, September 10, 2017 2:27:41 PM(UTC)
| Reason: Not specified |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
|
|
|
Captain Joined: 5/11/2016(UTC) Posts: 85
Thanks: 5 times Was thanked: 4 time(s) in 4 post(s)
|
|
|
|
|
Users browsing this topic |
Guest
|
C&C Labs Forums
»
C&C Maps and Modding
»
Generals: Maps and World Builder
»
How to add the MultiplayerBeacon object to a map without its associated radar events?
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.