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Possible to have more than 14 commandset buttons without using switch command button?
Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Currently I am using a trick same as GLA switching real/fake commandset However I saw some mods in youtube if I am remember correctly is Enhanced mod which allowed unit to have maximum commandset at 20 buttons.
Anyone know?
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I once had a wide-screen mod that increased the limit to either 16 or 18 (I don't remember which). It also added a clock. A quick Google should find it. http://www.moddb.com/mods/opera...widescreen-for-zero-hourEdited by user Thursday, March 2, 2017 4:54:29 AM(UTC)
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1 user thanked klingondragon for this useful post.
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Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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I thought that internally ZH had a limit of 18 button slots. You'd need to edit the UI to have more than 14 show up on a standard command set though. |
CommieDog: Because someone has to do your dirty work for you |
1 user thanked CommieDog for this useful post.
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: CommieDog I thought that internally ZH had a limit of 18 button slots. You'd need to edit the UI to have more than 14 show up on a standard command set though. If I know where the files are I won't take long to learn and change it myself.
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: Klingondragon I wish to extract the file and use it with my own mod. Install it won't completely overwrite my own mod? Unless this mod doesn't do anything but UI?
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Inside the zip, there is a .big file. You can extract the files using finalbig and edit them to your hearts content. |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: Klingondragon Inside the zip, there is a .big file. You can extract the files using finalbig and edit them to your hearts content. Ok Thanks. Do you know where to access to the UI in the mod? I might try something different.
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Possible to have more than 14 commandset buttons without using switch command button?
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