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Need some assistance in adding a new unit with animations and textures
Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Alright you ZH modding experts, I need some help! Now before I ask my questions, yes I have looked at some tutorials and yes I have looked around CnC labs. But, some things are still confusing to me (darn you Zero Hour!).
Now I have read about the commandbutton.ini and those other files etc.
I have a new unit that I want to implement into ZH, I have his Animations, textures (button images), I don't have his sound effects yet, if that's required. There's probably more that I need, but I just want to know where I insert the animations (w3d files).
Once I insert the animations and models where they're needed and specified in the (moddedunit).ini about them, what do I do next? I think I'm just rather having a somewhat of a hard time figuring this out, but I'm not too confused.
Can someone type up mini tutorial on how I do this? I saw some other tutorials out there, but they were pretty brief and not too helpful for me. |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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For Ini Stuff .You Need this thing for a '1' unitCommandSet.ini CommandButton.ini Object. Ini Weapon.ini Simply copy a unit's ini like a ranger as a base then you will done the jobFor IniTry To See My Miniexample,That May Help(The Code is MadeByMe,And The code is on question Since i don't know if its Fully Corrected) Link:http://www.cnclabs.com/forums/cnc_postst16874_NuclearBoss-InfantryTerrorist-Ini-Help.aspx Edited by user Thursday, January 12, 2017 3:37:27 AM(UTC)
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1 user thanked AdrianeMapMaker for this useful post.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Oh OK. So I edit the existing ini's right? That's what I was thinking when I was looking at those files and reading up on the tutorials.
Thanks Adriane! I'll have a look. |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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W3D files go into the W3DZH.big file (models animations and skeletons) Then as adrian said you'll need all those ini files as well as a SoundEffects.ini for all the unit specific sounds and weapon sounds, and a FXList.ini for special visual effects like bullet tracers but this depends on what type of unit this will be. Is this an infantry unit or vehicle? Edited by user Thursday, January 12, 2017 9:40:54 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Originally Posted by: SkyMix_RMT W3D files go into W3DZH.big DO NOT DO THIS (As this would mean editing the original game files) What you should do is: When testing: Create a folder 'Art' in the game root. Then a subfolder called W3D. Put them in there. For release: Create a new big archive and place all your mod files in there. Edited by user Thursday, January 12, 2017 9:37:47 AM(UTC)
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2 users thanked klingondragon for this useful post.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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OK! I have done those and put my animations in the W3D folder. Do the command button image files go into the art folder? As well as all the .ini's? Edited by user Saturday, January 14, 2017 12:04:43 PM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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The images go in 'Art/Textures' and then you define them in an ini file in 'Data/INI/MappedImages'. |
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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Need some assistance in adding a new unit with animations and textures
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