Captain Joined: 12/17/2012(UTC) Posts: 57 Thanks: 10 times Was thanked: 7 time(s) in 4 post(s)
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hello All I was wondering if there is a way to make the Spectre Gunship attack anything within a certain range of call in Spot. Because I currently have my Gunship modded to Circle from well out side of it's stock range and also I have Changed the Attack Area Size to be bigger then it was it's hard to click on the Gunship while it is Circling and clicking on where to attack which is why I'd Like to Set up the weapons to auto attack if at all possible.
note: what I was thinking of was instead of you telling it where to attack via that blue Target thingy, it would auto attack anything within the same area that you could click in. basically it would still be a call in just with auto attack involved.
Thanks Again is if this has been either posted about before or done before.
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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This is it's AIUpdate: Code: Behavior = AIUpdateInterface ModuleTag_07
ForbidPlayerCommands = Yes ; this AIUpdate will only do command if from script or AI, not player
End
You can change it to something like this: Code: Behavior = AIUpdateInterface ModuleTag_07
AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
End
Quote:it's hard to click on the Gunship while it is Circling FYI, you can create a button similar to this one, allowing you to select it using a button. Code:CommandButton Command_SelectAircraftCarriersFromShortcut
Command = SELECT_ALL_UNITS_OF_TYPE
Object = AmericaAircraftCarrier
TextLabel = CONTROLBAR:SelectAircraftCarriersFromShortcut
ButtonImage = SAcarrier
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipSelectAircraftCarriers
End
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If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
2 users thanked Annihilationzh for this useful post.
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Captain Joined: 12/17/2012(UTC) Posts: 57 Thanks: 10 times Was thanked: 7 time(s) in 4 post(s)
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Originally Posted by: Annihilationzh This is it's AIUpdate: Code: Behavior = AIUpdateInterface ModuleTag_07
ForbidPlayerCommands = Yes ; this AIUpdate will only do command if from script or AI, not player
End
You can change it to something like this: Code: Behavior = AIUpdateInterface ModuleTag_07
AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
End
ok where can I find the list of whats attackable? i.e. Attack_buildings Edited by moderator Saturday, January 9, 2016 7:53:36 PM(UTC)
| Reason: Fixed your quote for ya ;) - SUPERG
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: Greyw00lf ok where can I find the list of whats attackable? i.e. Attack_buildings You can find all details on the Zero Hour Module List. That's not what that means. AutoAcquireEnemiesWhenIdle = Yes means it will attack units. ATTACK_BUILDINGS means it will also attack buildings. STEALTHED means it will reveal itself to attack. NotWhileAttacking means it won't counterattack. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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