Starting with a map.ini for your early modding experience really is not the best idea.
Modding normally, by creating copies of the .ini files in INIZH.big is much less frustrating and is also easier because you will have more resources at your disposal and you will have WB as the built-in debugger.
However, I can help a little bit with some of these.
Quote:Increase the amount of slots in a Amphibious Transport
Look at the module TransportContain module and change this:
....Slots = 8
To whatever number you want.
Note that you'll have to change the CommandSet if you want the buttons at the bottom to look right.
EDIT: Although I don't know if it's the same in map.ini's...
Quote:Change the scale/size of the Amphibious Transport
Add "Scale = [number here]" to the Geometry code block. WITHOUT THE BRACKETS []
EDIT: Although this is how you do it for normal modding...
Quote:Change it so players may only make one Supply Drop Zone/Black Market/8 Hackers (If at all possible)
Hint: Check out Black Lotus (not in THAT way xD), or Colonel Burton and Jarmen Kell. Look for a "MaxSimultanousOfType = 1" and give that to your buildings.
EDIT: Although I don't know if this is the same for map.ini's...
Quote:Move the GLA Black Market Upgrades into the Palace(If the previous isnt possible)
CommandSet.ini
EDIT: For map.ini's, copy the CommandSet from CommandSet.ini into your map.ini and "comment out" whatever you want by putting a ; before the line of code
Quote:This is what I have below that let me increase the health, something else that I intended to do and it works, although I have no idea why its code cut and pasted together
Try these code tags without the "s
["code=plain"]["/code]
Hope this helps.
Edited by user Tuesday, March 31, 2015 8:49:08 PM(UTC)
| Reason: EDIT: