AI General
Faction USA
Fluff: Experimental command AI being field tested, given droned versions of basic units and outdated models. Basically the Generals verse taking EVA resarch in a different direcion. The guinea pigs/soldiers acting as infantry are required to carry all kinds of land warrior systems to interface with their commander. The upside is a total interconnection of all units.
Drawbacks:
No Stealth Fighters.
No Paladin Tanks.
No Aurora Bombers.
Vehicles to not gain veterancy.
No Pilots.
Infantry is more expensive.
All vehicles require power to function.
No infantry from destroyed buildings.
No Paradrop.
Infantry can only capture civilian buildings.
Bonuses:
Every single unit is affected by the Patriot Missile uplink, allowing them to attack targets otherwise outside of their usual target range.
Vehicles are immune to toxin and resistant to radiation.
Drone upgrades are cheaper, units automatically replace damaged drones.
Starts with Spy Drone and Spy Drone has lower cool down.
Sentry Drones are cheaper.
Buildings get drone upgrades.
Special units:
QF-Fighter: Droned fighter, replaces Raptors. Identical statwise, but cheaper, maybe slower. Either QF-16, QF-18s, possibly using a mix of models to represent a random surplus of old fighters.
Hive Queen: Drone that garrisons civilian buildings. The garrisoned building gains drone upgrade slots equal to number of garrison slots. Drones are automatically replaced. Cannot be cleared with flashbangs, toxins or flames. Building must be destroyed.
Special Building:
Reinforced Cold Fusion Reactor: Significantly more durable Cold Fusion Reactor.
Upgrades:
Hunter Killer Package: Needs to be activated on the individual Humvee. Humvee loses transport capacity, gains more missiles, and power powerful missiles, stealth, and spots stealth.
Drone Hives: Transport capacity can now be used as additional drone slots on all units.
General Abilities:
Predator Drone, Rank 1: Like Spy Drone, except bigger with more health, and it dumps missiles on enemy targets within range.
Loitering Swarm, Rank 3, 3 Levels: Places a swarm of loitering munitions in an area, where they will circle in the sky until detecting an enemy units which they will drop on. Destroying the munition and cause an explosion. Increasing levels will create more munitions per swarm.