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Trying to have some of the upgrades already activated so no need to purchase them.
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Originally Posted by: Annihilationzh Definitely just him.
When I first started working on a super-boss general, one of the features was 5 starting workers. I've also seen countless mods, from Zero Hour Retarded to Contra that have more than one starting unit.
So where in player template do you set more workers? StartingUnit0 = ChinaVehicleDozer ;put a number? or StartingUnit1 = ChinaVehicleDozer ; declare more unit count? Will it work in generals challenge too? Or any way to get a vanilla faction to play generals challenge? Edited by user Tuesday, September 23, 2014 8:59:39 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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All that is easy Yes this will work FO generals challenge To add mor you need: Starting unit 0 = xxx Starting unit 1= xxx Etc. And to change to vanilla just change the starting building and dozer to that of the vanilla faction |
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2 users thanked klingondragon for this useful post.
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Arite will try that out whoah I guessed correctly too So it should work the same for buildings - declare 2 different command center Change player template ini Edited by user Tuesday, September 23, 2014 8:51:38 PM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I'm not sure if that will work as it may just spawn one building on top of the other Feel free to try but if it fails please let us know |
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Private Joined: 9/17/2014(UTC) Posts: 19
Thanks: 2 times
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could he change cords, maybe set a distance away from the command center?
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Code:
PlayerTemplate FactionChina
Side = China
BaseSide = China
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionChina
StartingBuilding = ChinaCommandCenter AmericaCommandCenter
;StartingBuilding1 = AmericaCommandCenter
StartingUnit0 = ChinaVehicleDozer
StartingUnit1 = ChinaVehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
GeneralImage = China_Logo
OldFaction = Yes ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_China
Features = GUI:BioFeatures_China
MedallionRegular = ChinaGeneral_slvr
MedallionHilite = ChinaGeneral_blue
MedallionSelect = ChinaGeneral_orng
End
There is no spawn coords Cannot spawn extra buildings either by adding new line count or duplicating line StartingBuilding1 causes crash and the game only reads the most recent line - got americommandcenter with this; StartingBuilding = ChinaCommandCenter StartingBuilding = AmericaCommandCenter so can spawn extra units but not extra buildings extra buildings might need script
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Private Joined: 9/17/2014(UTC) Posts: 19
Thanks: 2 times
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Try a china building, their dozers cant build it. I am checking out the ai.ini. they can set ai, their can be a way to build a second building...i think Since we start with the command center, I do not see why you cant do it. ;Skirmish AI Build List SkirmishBuildList America Structure AmericaCommandCenter Location = X:501.22 Y:546.25 Rebuilds = 0 Angle = -45.00 InitiallyBuilt = No AutomaticallyBuild = Yes End How do you place inside a 'code box'? Edited by user Wednesday, September 24, 2014 11:22:08 AM(UTC)
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Major Joined: 12/18/2011(UTC) Posts: 313 Location: Planet Cutezome
Thanks: 7 times Was thanked: 75 time(s) in 58 post(s)
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Do take note that the difference between a building and a unit can be easily blurred. You can try spawning the building as a StartingUnit. But it looks dumb sorta. unless mobile building. :oEdited by user Wednesday, September 24, 2014 11:54:45 AM(UTC)
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Death Label: Reduced back to 3 main factions(and a couple of extras). Each faction can choose a(or all of them) tech-tree via General's Powers. Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers Red Skulls: Armor Division, Mecha Armada, Drone Swarm Earth's Saviors: Air Raid, Homeworld Security, Stealth
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1 user thanked precision_bomber for this useful post.
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Holy wowzers it can be done Code:
StartingBuilding = ChinaCommandCenter
StartingUnit0 = ChinaVehicleDozer
StartingUnit1 = ChinaVehicleDozer
StartingUnit2 = ChinaBarracks
only 1 dozer appeared tho trying other methods Code:
StartingBuilding = ChinaCommandCenter
StartingUnit0 = ChinaVehicleDozer
StartingUnit1 = ChinaBarracks
StartingUnit2 = ChinaVehicleDozer
arite now the dozers appear seems the game spawns building then unit then repeat mwahahahaha now my generals challenge will be fun Edited by user Thursday, September 25, 2014 10:03:28 AM(UTC)
| Reason: elaboration zzc attached the following image(s):
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1 user thanked zzc for this useful post.
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Private Joined: 9/17/2014(UTC) Posts: 19
Thanks: 2 times
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Nice work, I've been trying to figure that out as well. Could make game more challenging, especially against brutal air.
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Trying to have some of the upgrades already activated so no need to purchase them.
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