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Offline joewijoyo  
#1 Posted : Thursday, August 14, 2014 11:51:16 PM(UTC)
joewijoyo
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Joined: 4/25/2010(UTC)
Posts: 84

Thanks: 2 times
I've been trying to figure this out for a while now but to no big success.
In a particlesystem object there usually is this section of code :
Alpha1 = 0.00 0.00 0
Alpha2 = 1.00 1.00 5
Alpha3 = 0.00 0.00 60
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:255 G:255 B:255 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0




Now, can someone explain to me what Alpha is for and how the numeric system works? And what is the number after RGB?

Say, if I want to make a flashbang grenade non-transparent (no opacity) what exactly should I do?
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Offline precision_bomber  
#2 Posted : Friday, August 15, 2014 2:13:49 AM(UTC)
precision_bomber
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Joined: 12/18/2011(UTC)
Posts: 313
Location: Planet Cutezome

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Was thanked: 75 time(s) in 58 post(s)
I'll let you in on things I know.
(*) Citation Needed
Code:

  ParticleName = EXexplo03.tga        ;The texture it uses
  Lifetime = 5.00 5.00                ;Existing Time in Seconds(*)
  Size = 2.00 5.00                    ;Min size, Max Size
  StartSizeRate = 0.00 0.00           ;Starting Size
  SizeRate = 1.00 2.00                ;Rate of growth
  Alpha1 = 0.00 0.00 0                ;Minimum Transparency(*),Maximum Transparency(*), In what time does it happen? 
  Alpha2 = 0.00 0.00 0
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:0 G:128 B:0 0           ;Red, Green, Blue, In what time does it happen?
  Color2 = R:0 G:0 B:0 5
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0


Transparency: 0 - opaque, 1 - fully transparent

Edited by user Friday, August 15, 2014 2:15:34 AM(UTC)  | Reason: Not specified

Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
thanks 2 users thanked precision_bomber for this useful post.
CommieDog on 8/15/2014(UTC), UTD^Force on 8/26/2014(UTC)
Offline joewijoyo  
#3 Posted : Friday, August 15, 2014 2:41:46 AM(UTC)
joewijoyo
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Joined: 4/25/2010(UTC)
Posts: 84

Thanks: 2 times
Oh alright. Thanks for your help!
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