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Help with modding and adding a new General, please? (CNCZH)
Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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what exactly is the purpose of the enum? that's the only line I don't understand.. |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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NOW I have another problem. This time, I modified a Nuke Battlemaster, made it double-barrelled. All went well. Until it fired. It fired fire but with a black square behind it (Can't explain it better.. but that's it.. ) What will I do to fix it? Thankss........ |
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General Joined: 12/30/2011(UTC) Posts: 982
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Originally Posted by: Reignscythe what exactly is the purpose of the enum? that's the only line I don't understand.. It's a programming expression for Enumeration, Here is some more info. Originally Posted by: Reignscythe NOW I have another problem. This time, I modified a Nuke Battlemaster, made it double-barrelled. All went well. Until it fired. It fired fire but with a black square behind it (Can't explain it better.. but that's it.. ) What will I do to fix it? Thankss........ I think you forgot to set the right settings for the muzzleflash, check This for more info. |
Panem et kirkinses |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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I changed that Enum line many times.. It still won't work.. X( |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Originally Posted by: Reignscythe I changed that Enum line many times.. It still won't work.. X( You can´t change the Enum value, they are hardcoded. The enumerations are set in the sourcecode of the game. |
Panem et kirkinses |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: acidbrain I think you forgot to set the right settings for the muzzleflash, check This for more info. Now there's another problem. Can't find the W3D export settings.. XD |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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If you are in Renx go to the upper right corner and press the hammer symbol, now click on 'W3D tools' in utilities, below the utilities are the W3D export settings. |
Panem et kirkinses |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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still can't find vertex material, shader, and textures! X( |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Click the checkerboard icon, check This |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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I've just decided to call my mod The Golden Army. Unlike other mods that aims to "enchance gameplay, graphics, etc.." I intend to establish a story through the General's Challenge and the Campaign, of how China attempted to conquer the world through its Golden Army, and how the two factions, USA and GLA, cope up to stop it. (There should be ASEAN, Russia and ECA/NATO too, but well, I just found out I'm not great with modeling..) I just made my list of priorities of what to change, and since I'm just a highschool graduate with no actual experience in modding, it would be great if you help/teach me to:
- change the Challenge and Campaign UI.. Make the Challenge sort of a 1v1 against another General you choose to fight.. - a campaign for each new faction - maps and AI - improve graphics, like in Contra.. - make hero tanks and more balanced hero infantries..
That's all. I know it's impossible to do in 3 months (college starts in August) but, heck, let's just give it a shot. XD |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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I'll start making the AI. But there's a limit to the player list, so I can't put all of my faction AI in the SkirmishScripts.scb. What will I do? create a new script for my new factions or what? O-o |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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Guys I need help in getting all three upgrades of overlord to show up! I'm really stuck.
I tried putting all the models in one OCL, but only the last model is shown.. I tried removing the ConflictsWith.. still only one shows..
Any ideas besides joining their models altogether? |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: Reignscythe Any ideas besides joining their models altogether? You can do this solely with code. No need to use a model editor. Just create a unit with all three model codes. |
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1 user thanked Annihilationzh for this useful post.
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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What do you mean? By creating an OCL or an Object with art parameters and such? How would I put it? in modelnames? Thanks anyways.. |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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Quote:Just create a unit with all three model codes. wait, i thought max on object upgrades was one.. tried all sorts of ways to get more whenever i tried to make a ship with a bunch of turrets |
one soul at a time |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: Rrtaya_tsamsiyu Quote:Just create a unit with all three model codes. wait, i thought max on object upgrades was one.. tried all sorts of ways to get more whenever i tried to make a ship with a bunch of turrets I really don't understand what you're saying.. mind explaining it a little more elaborate for me? |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: Reignscythe What do you mean? By creating an OCL or an Object with art parameters and such? How would I put it? in modelnames? Thanks anyways.. Create a unit such as OverlordSpeakerGattlingBunkerTower by cloning the overlord gattling cannon. Copy ModuleTag_01 from the speaker tower, gattling and bunker addons and put them all into the code of the OverlordSpeakerGattlingBunkerTower. Then copy over the ability modules of the bunker and speaker tower. Thus you have one addon that appears and acts as all three. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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oh thanks, will try.. how about the design parameters? which of the three will I use? |
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Private Joined: 4/13/2014(UTC) Posts: 34 Thanks: 10 times Was thanked: 1 time(s) in 1 post(s)
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another question. I copy/pasted burton's stab animation and jarmen kell's snipe attack animation, it seems okay but when she stabs her laptop seems to fly around, and she does nothing when she snipes. is there anyway to hide her laptop when doing the stab anim, and what animation will I get to substitute the original snipe anim.. and how to put the delay so that she can perform the transitions before firing? thanks. |
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Help with modding and adding a new General, please? (CNCZH)
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