Note: Title edited from
'Noob needs help with Patrols'.Hi there guys! I recently decided to start making an aod map. I hope to make 3, any more would destroy me I'm sure! Any help would really go far! To start off, I will probably need very basic help in understanding certain points.
1. Currently having problems making units patrol areas. I found a command in the script about 'making units follow an EXACT waypoint path', how do I go about doing this? I know about creating waypoints, and 'joining them up' is this a waypoint path? Should I create the units on the map from the start in order to make them patrol, or should I spawn them in when the game starts?
2. Having problems with the Border tool. I can't seem to resize the border, as it is too big for the map at the moment. Also, if you place AI spawn points outside the border, will the units still function and be able to proceed into the map?
3. Camera Control for the Intro. I know basic 'move camera to waypoint' or 'tether onto unit', but I'm trying to make the camera zoom in a little more and fade into other areas and such, to show the patrolling units, and for a little scene at the begining.
Currently I have:
Quote:*** IF ***
True.
*** THEN ***
Start letterbox mode (hide UI, add border).
Show military briefing String: 'intro1' for 7000 milliseconds.
Set timer 'Intro2' to expire in 7.00 seconds.
Move camera to Waypoint 'Cameraintro1' in 4.00 seconds, camera shutter 1.01 seconds, ease-in 1.01 seconds, ease-out 1.01 seconds.
^As far as I understand it, this hides the controls, displays the text in notepad under 'intro1', sets a new timer to expire, and moves the camera away from every team memebrs CC to waypoint CAmeraintro1.
Is this correct?
What does the stuff like 'camerashutter' and 'ease-in/ease-out' mean/do?
Quote:*** IF ***
Timer 'Intro2' has expired.
*** THEN ***
Position camera at Waypoint 'Cameraintro2', zoom = 0.00(0.0 to 1.0), pitch = 0.00(1.0==default), looking towards Waypoint 'Cameraintro3'.
Set timer 'Intro3' to expire in 5.00 seconds.
Move camera to Waypoint 'Cameraintro3' in 5.00 seconds, camera shutter 0.00 seconds, ease-in 0.00 seconds, ease-out 0.00 seconds.
^Here I am trying to, when the timer from the previous script has expired, the camera automatically switches to waypoint camerointro2. (The whole fadeout thing confuses me at the moment.( Then a new hidden timer starts and the camera moves to another waypoint in 5 seconds.
Does this mean it will take 5 seconds to move to the new waypoint? Or does it mean it will move IN 5 seconds? Is there a way to adjust the speed of the movement?
Quote:*** IF ***
Timer 'Intro3' has expired.
*** THEN ***
Blur zoom, zoom in at current location, zoom out at Waypoint 'infernotankintro', saturate colors = TRUE
Unit 'infernotankintro' attacks anything in area 'inferotank_kill_intro'
Set timer 'Intro3.1' to expire in 0.90 seconds.
^Here, when the timer has expired, I make a jump cut to just outside an area where an inferno tank starts to attack civilians. The civilians are in the area 'infernotank_kill_intro, created using the polygon tool.
Quote:*** IF ***
Timer 'Intro3.1' has expired.
*** THEN ***
Move camera to Waypoint 'infernotank_kill_intro' in 3.00 seconds, camera shutter 0.00 seconds, ease-in 0.00 seconds, ease-out 0.00 seconds.
Set timer 'Intro4' to expire in 4.00 seconds.
^I want the camera to slowly move over the area as we see the people being attacked, rather than to remain in one place.
that's as far as I got since I'm stuck on patrols. I know about creating teams and etc, just unsure what would be best, to spawn the tanks on the map and then make them act certain way, or to create them as objects on the actual map, and then transfer control when the game starts.
all help appreciated guys!
Edited by user Monday, April 30, 2012 5:28:33 PM(UTC)
| Reason: Title change, extras etc