so far I have
NukeGeneral.ini
;------------------------------------------------------------------------------
Object RadiationBomb
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = NVRadBmb
End
End
; ***DESIGN parameters ***
Side = China
EditorSorting = SYSTEM
ArmorSet
Conditions = None
Armor = ProjectileArmor
DamageFX = None
End
VisionRange = 0.0
; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
KindOf = PROJECTILE
Body = ActiveBody ModuleTag_02
MaxHealth = 100.0
InitialHealth = 100.0
End
Behavior = PhysicsBehavior ModuleTag_03
Mass = 75.0
AerodynamicFriction = 2 ; this is now friction-per-sec
ForwardFriction = 2 ; this is now friction-per-sec
CenterOfMassOffset = 2 ; Default of 0 means nothing tips as it falls. Positive tips forward, negative tips back
End;;
Behavior = MissileAIUpdate ModuleTag_04
TryToFollowTarget = No
FuelLifetime = 0
IgnitionDelay = 0
InitialVelocity = 0 ; in dist/sec
DistanceToTravelBeforeTurning = 0
DistanceToTargetBeforeDiving = 0
End
Locomotor = SET_NORMAL AuroraBombLocomotor ; yes, that's right.
Behavior = CreateObjectDie ModuleTag_05
CreationList = OCL_RadiationFieldLarge
End
Behavior = FXListDie ModuleTag_06
DeathFX = FX_RadeationBomb
End
Behavior = HeightDieUpdate ModuleTag_07
TargetHeight = 50.0
TargetHeightIncludesStructures = Yes
End
Geometry = Sphere
GeometryIsSmall = Yes
GeometryMajorRadius = 2.0
End
FxList.ini
; ----------------------------------------------
FXList FX_RadeationBomb
ParticleSystem
Name = DaisyExplosionGasSpray
End
ParticleSystem
Name = DaisyExplosionScatter
AttachToObject = Yes
InitialDelay = 500 500 UNIFORM
End
Sound
Name = DaisyCutterGas
End
End
Science.ini
Science Nuke_SCIENCE_RadiationBomb
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:Nuke_RadiationBomb
Description = CONTROLBAR:Nuke_ToolTipChinaScienceCarpetBomb
End
and SpecialPower.ini
;-----------------------------------------------------------------------------
SpecialPower Nuke_SuperweaponRadBombDrop
Enum = NUKE_SPECIAL_CLUSTER_MINES
ReloadTime = 240000 ; in milliseconds
RequiredScience = Nuke_SCIENCE_RadiationBomb
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 100
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End
CommandButton.ini
CommandButton Nuke_Command_RadBombDrop
Command = SPECIAL_POWER
SpecialPower = Nuke_SuperweaponRadBombDrop
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:NukeDrop
ButtonImage = SNNukeBomb
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipNukeDrop
RadiusCursorType = NUCLEARMISSILE
InvalidCursorName = GenericInvalid
End
CommandButton Nuke_Command_RadBombDropFromShortcut
Command = SPECIAL_POWER_FROM_SHORTCUT
SpecialPower = Nuke_SuperweaponRadBombDrop
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = OBJECT:RadiationBomb
ButtonImage = SNNukeStrike
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipNukeDrop
RadiusCursorType = NUCLEARMISSILE
InvalidCursorName = GenericInvalid
End
CommandButton Nuke_Command_PurchaseScienceRadBombDrop
Command = PURCHASE_SCIENCE
Science = Nuke_SCIENCE_RadBombDrop
ButtonImage = SNNukeLaunch
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
End
CommandSet.ini
CommandSet Nuke_SCIENCE_CHINA_CommandSetRank3
2 = Nuke_Command_PurchaseScienceRadBombDrop
CommandSet Nuke_ChinaCommandCenterCommandSet
13 = Nuke_Command_ChinaRadiationBomb
OCL.ini
; -----------------------------------------------------------------------------
ObjectCreationList Nuke_SUPERWEAPON_ChinaRadiationBomb
DeliverPayload
Transport = ChinaJetCarpetBomber
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-2
DropVariance = X:30 Y:40 Z:0
DropDelay = 0 ;0 ; time in between each item dropped (if more than one)
Payload = Nuke_RadiationBomb 1
DeliveryDistance = 350
DeliveryDecalRadius = 180
DeliveryDecal
Texture = SCCCarpBomb
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:0 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
It does not appear in-game, what do i do?
Edited by user Saturday, August 21, 2010 10:59:13 AM(UTC)
| Reason: Not specified