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Tagged as: Detailed
Aftereffect
Description
This is my very fist map so you might be find intresting things on it with different grounds.3 ore nods at start. this map is perfect for a big long battles!
File Size: 1.2 MB        File Type: .zip
Max Players: 4
Author: SharinganFox   
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4586 downloads

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Tag Map

Description
This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay.
This map was also a participant of CnCMaps.com Command & Conquer Map Competition.
About Gameplay: This one is about pure team play. Two land masses represent each team and are separated by river. Small island town located in the centre of the map, it has a Veteran Academy and expansions and the two land masses are connected by bridges. There are also remote ocean islands with Expansions and Oil Derricks to diverse and protract the gameplay. There are even more terrain features I implemented, which you may find during match play.
Both team mates start close to each other: one on the cliff with no direct base entrance and 2 Ore Nodes and the other one - down the valley with head entrance including a beach. So basically this player will have his hands full defending, but he has 3 Ore Nodes available instantly with no expansion needed. Be aware though, that this player has no nearby expansions. (after all, having 3 Refineries is a decent handicap)
IMPORTANT: Due to the specifications of this map it is strongly advised that it should not be played as 4 players FFA. (no teams)
File Size: 656.8 KB        File Type: .zip
Max Players: 4
Author: Acid_Cr@sh   
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51562 downloads

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Tag Map

Description
This is a 4-player map set in an urban setting. This map is a remake of Yuri's Revenge map Siege of Sarajevo. (it's also remake of Kane's Wrath map Sarajevo Battlegrounds) A river runs through the city and separating the map on two parts (north, south). There is plenty of ore nodes, oil derricks and other tech buildings. Enjoy the map!
File Size: 530.8 KB        File Type: .zip
Max Players: 4
Author: mirza044   
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41539 downloads

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Tag Map

Description
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location are several choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four expansion points and four oil derricks. There are also two ore nodes in the centre of the map for all players to fight over. In addition to the four oil derricks on the ridge there are another four located on the small outer islands, as well as an observation post. I have also placed serveral ambient sounds on the map to give the map a more natural feel.

Enjoy
File Size: 1.1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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33651 downloads

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Tag Map

Description
BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

It has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.

Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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31205 downloads

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Tag Map

Description
This is an expansion of my Ninja map Assassin's Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defenses.

The game begins with a vote to see the intro. If more than 2 people press "Execute" then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as each Clan has unique benefits and fall backs.

To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option.

Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:

"Traditional" Clan :
Shinobi
Tsunami Tank
Chrono Swap

"Tech" Clan
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's "Nano Tech structure" to kill them. You can ether infiltrate it twice or capture it with an engineer to kill them with one shot.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

You can also now call for "Higher tech" honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.
File Size: 508 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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44253 downloads

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Tag Map

Description
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.

Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water. Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.

Enjoy
File Size: 322.5 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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23252 downloads

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Tag Map

Description
City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size: 418.6 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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57748 downloads

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Tag Map

Tagged as: Detailed
DC Uprising
Description
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby for expansion.

Enjoy
File Size: 504.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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24867 downloads

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Tag Map

Description
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy. The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)

I really hope you have great fun with this map.
Gren
File Size: 762.8 KB        File Type: .zip
Max Players: 4
Author: Gren   
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31193 downloads

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Tag Map