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Description
Simple medium sized symetrical 4 Player Skirmish map featuring volcanic islands connected by bridges and small beaches. Each isle contains enough space for large base epansion and features 2 ore nodes and 2 oil derelics per side (2 sides per island). Ocean area has also additional nodes and oil delerics aswell some tech Dry Docks for additional naval expansion.
File Size: 635.6 KB        File Type: .zip
Max Players: 4
Author: alcrd119   
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1945 downloads

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Description
A 4 player battle map on a Easter island.
Size 500×500.
5 Orenodes for each player.


Enjoy my friends.
File Size: 953.6 KB        File Type: .zip
Max Players: 4
Author: Wartzi   
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7193 downloads

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This is a large 4 player map with not much land to build on, and no places to hide.
While playing on Quadtron, you must expand to avoid getting overrun. Players start in each corner of the map and have to make their way towards the middle if they want to gain more resources and tech structures. Around the outside of the map there are some buildings to garrison. Also, in the middle of the map there's a veteran upgrade structure.

I hope you enjoy this map.
File Size: 129.1 KB        File Type: .zip
Max Players: 4
Author: stooge213   
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4672 downloads

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This Is a 4 player map, each starting position
is pretty much identical all with a ore node and ore mine close
by for early expansion. The middle of the map contains a Floating Fortress
with plenty of garrisionable buildings, and 4 more ore nodes + 2 tech
veterancy structures. For later expansion the floating fortress has 4
ore nodes in the water surrounding it. For a land assault, the floating
fortress is the only way to reach your enemies, so control of this
will help. The fortress posesses no water entry so is completly open
to naval bombbardment. Conquer the land and water to ensure victory.
File Size: 163.6 KB        File Type: .zip
Max Players: 4
Author: Doylerz   
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5079 downloads

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Remake of an old Red Alert 2 map 2v2 1v1 land small
File Size: 619.2 KB        File Type: .zip
Max Players: 4
Author: nPoTo   
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3446 downloads

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This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay.
This map was also a participant of CnCMaps.com Command & Conquer Map Competition.
About Gameplay: This one is about pure team play. Two land masses represent each team and are separated by river. Small island town located in the centre of the map, it has a Veteran Academy and expansions and the two land masses are connected by bridges. There are also remote ocean islands with Expansions and Oil Derricks to diverse and protract the gameplay. There are even more terrain features I implemented, which you may find during match play.
Both team mates start close to each other: one on the cliff with no direct base entrance and 2 Ore Nodes and the other one - down the valley with head entrance including a beach. So basically this player will have his hands full defending, but he has 3 Ore Nodes available instantly with no expansion needed. Be aware though, that this player has no nearby expansions. (after all, having 3 Refineries is a decent handicap)
IMPORTANT: Due to the specifications of this map it is strongly advised that it should not be played as 4 players FFA. (no teams)
File Size: 656.8 KB        File Type: .zip
Max Players: 4
Author: Acid_Cr@sh   
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49105 downloads

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This is a 4-player map set in an urban setting. This map is a remake of Yuri's Revenge map Siege of Sarajevo. (it's also remake of Kane's Wrath map Sarajevo Battlegrounds) A river runs through the city and separating the map on two parts (north, south). There is plenty of ore nodes, oil derricks and other tech buildings. Enjoy the map!
File Size: 530.8 KB        File Type: .zip
Max Players: 4
Author: mirza044   
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39586 downloads

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Moscow Madness is a four player symmetrical map with three or four expansion points located in a variety of places nearby.
Each base has several points of entry, two by land and two by water. The only way to access the other half of the map is via the main bridge running from North to South, but as you reach the centre island you will notice that if the bridge is destroyed yours forces will be trapped, unless they are amphibious. The centre island has four ore nodes as well as two oil derricks, which means that this area is well worth securing. There are also 2 oil derricks on each of the smaller centre islands, with 2 ore nodes nearby, and another 1 located to the East and West.
File Size: 466.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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39943 downloads

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Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location are several choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four expansion points and four oil derricks. There are also two ore nodes in the centre of the map for all players to fight over. In addition to the four oil derricks on the ridge there are another four located on the small outer islands, as well as an observation post. I have also placed serveral ambient sounds on the map to give the map a more natural feel.

Enjoy
File Size: 1.1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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31992 downloads

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BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

It has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.

Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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