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Description
AOD Map
The Deal is;
You are defeated if you lose your command centre
You beat the map if you can survive and destroy AI units in your base until "Last Word"


Date submitted: 3/26/2020
Date reviewed: 3/27/2020
File Size: 60 KB        File Type: .zip
Max Players: 4
Author: Pasha   
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7444 downloads

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Description
A distinctive feature in this map are scripts that allow the player to receive bonuses (units, money, etc.). You just need to enter the house as an infantryman, and you will receive your reward. the idea is taken from another older map.


Date submitted: 8/12/2020
Date reviewed: 8/12/2020
File Size: 93.1 KB        File Type: .zip
Max Players: 4
Author: cetx   
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9930 downloads

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Description
COOP – GLA vs AirF – Iranian Counterstrike ZH
“Iranian Counterstrike”
It is a 3 Player/Skirmish Map for Zero Hour (co-op online mission)
2 human player GLA vs USA AIRF 1 Skirmish Comp and an additional scripted comp.
by El Chapo a.k.a. issy
contact@generals-maps.com

Goal:
2 Humans are starting with a hand full of units and they need to free the city area behind the bridges.
After that workers will be send to you. There you can build and kill all enemies on map to win.

Setup:
2 Humans start as GLA
1 Comp starts as USA AirF

There is a map.ini with the map. It allows to collect Generals Points for kills on CompEnemy.
That forces you to restart Generals after map transfer. Have all player the map in the second run, it works fine.

Features List:
===-Player Civilian-===

Script Folder: 01 Check Setup Faction GLA vs USA AirForceGeneral
– Failsafe = Players can start from each slot in Lobby, but they must have the correct armies and startpositions chosen in Lobby.

Script Folder: 02 Relationships
– Relationships to additionally Civilian Players (CompEnemy and CompFriend)

Script Folder: 03 Map Setup
– Humans have no Sneak-Attack and no Rebell Ambush Level 3
– Superweapons only for Comps available
– Supplies has modiefied values worth of money
– Unshrouded Waypoints on map for all players (for the waterfalls and Enemy Base)
– Removal Scripts for unnecessary units after Start.

Script Folder: 04 Intro Manager
– Timers for the intro
– Removal Script for Intro Units

Script Folder: 05 Audio
– Playing sounds and Speeches

Script Folder: 06 Briefings
– shows text messages during the game

Script Folder: 07 Camera
– Camera movements
– shrouds map with fog of war after intro

Script Folder: 08 Early Defeat
– Ending the game to own conditions
– Shows related Text messages

The Music scripts are default.. but it starts delayed after intro…

===-Player CompEnemy-===
(Player Civilian in blue)

Script Folder: CE Intro Units
– Intro Units of Player CE and its actions

Script Folder: CE Basic Setup
– Money of Player CE
– Full Science availability
– All Upgrades are bought
– Scoring on for CE ( but it is not necessary here actually)

Script Folder: CE Strategy Center
– It chooses randomly a tactic on build event

Script Folder: CE-PowerPlants Manager
– linked scripts for build event of power plants, it upgrades the powerplants

Script Folder: CE-Power Free Energy
– exists a power plant usa a chineese will be spawned too (outside the map), and with killing powerplants they disappear also. Just extra power)

Script Folder: CE Garrison Buildings
– Spawn of units at waypoints and garrision certain buildings then

Script Folder: CE War Manager
– control scripts for activation of action scripts and script folders
– 3 main trigger activating the following actions

Use of Special Powers:
– Spydrones
– Paradrops
– A10 Strikes
– Spectre Gunship
– CarpetBomb
– Daisy Cutter
– MOAB
– Particle Canon

War Production Folders:
3x WarBaracks where units will be spawned if they are not exist anymore
3x WarFactories …
3x Airfields …
– spawning of untis in sequences of timers at a waypoint in a special direction
– sequences repeating in randomly times and stops while a production build is dead

===-Player CompFriend-===
(Player Civilian in green)

Script Folder: CF Intro Units
– spawns and moves intro units of player

Script Folder: CF Base Setup
– Money setup of player
– Buys several updates

Script Folder: CF Transfer Manager
– Tigger scripts to activate transfers from Player CF to both human players in 3 steps
– 3 times transfering of units to the player based on startpositions

Skirmish Scripts should be default.


Date submitted: 10/3/2020
Date submitted: 10/4/2020
File Size: 1.1 MB        File Type: .zip
Max Players: 3
Author: El_Chapo   
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11851 downloads

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Tag Map

Description
Make sure to read the ReadMe inside the map folder! There's too much to explain just here!

TTK - ZH, is a 1-7 Player Tower Defense map.ini game mode. Both singleplayer and multiplayer is supported. Every General uses their own unique arsenal! In addition, the AI will also behave differently depending on their general. Example: USA is a 50 Wave round, USA Airforce is a 30 Waves round with mostly aircraft, China Nuke is a ENDLESS MODE, GLA Stealth is something truly horrible.

As a reminder again, read the ReadMe, everything is explained there.

This project started in January 2022. And ended in August 2023.
1 Year, 8 Months, the time to make this Game Mode. So... I sure would appeciate to see some content of it! ^^.


Date submitted: 1/13/2024
Date reviewed: 1/14/2024
File Size: 1.7 MB        File Type: .zip
Max Players: 7
Author: Neo_Maurice   
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5696 downloads

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Tag Map

Description
Heavily scripted map.
It can be player 2v2 or FFA.
A user has to move his units to specific area to get money.
Player is able to buy new units or even factions.
File Size: 35.5 KB        File Type: .zip
Max Players: 4
Author: kubau2   
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37703 downloads

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Description
Art of Defense version of the popular desert type map "Iraqhistan". Protect the village in the middle. Very detailed map with advanced scripting, sounds, intro and outro sequences and three different difficulty levels.
File Size: 144.4 KB        File Type: .zip
Max Players: 2
Author: Kampy*   
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35913 downloads

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Tag Map

Description
From the Author:
Multi-leveled Twisting pathways wind through the hills Known as the Badlands. Unlike most map configurations, base openings on this map face the outside of the map with bunkers placed for maximum protection. This map is intended to be a tank and infantry game... fighting your way through the trenches. Long-range units can pound you from canyons far away and are very hard to counter. Air units also have an unfair advantage on this map so there is the option to play without long-range or Air units built into the scripting. Either way you play it, you will find it challenging to conquer your opponent. A Raptor patrol squadron starts the opening movie by telling you of an approaching scout closing in on your position. You'll follow the Combat Bike at ground level as it approaches your base. Because of this, the movie is slightly different depending on your starting location. Enjoy!
File Size: 198.9 KB        File Type: .zip
Max Players: 6
Author: drummin   
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Description
From the Author:
The GLA have entered America & have managed to destroy all but one of the President's limos & erased the build plans. The last limo is sent to a remote tech lab to redesign the plans. The GLA aren't about to let this happen without a fight. They’ve set up a base to the north of the tech lab & they start sending huge masses of units to destroy the limo! Four human players must stop the GLA from reaching the limo. More information on the map is included in the Readme.txt file
File Size: 217.5 KB        File Type: .zip
Max Players: 4
Author: Me Myself & Pi   
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31172 downloads

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Description
Red Hot World!
File Size: 28.3 KB        File Type: .zip
Max Players: 5
Author: Zatsupachi   
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15658 downloads

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