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Description
This is a fairly small winter 2 player map. There are plenty of supplies and tech to capture. There is a small dip around the center of the map similar to tourney desert but not the same. Each player has immediate access to 1 supply dock, 7 supply piles and an oil derrick. The AI uses RVMECHs Almost Human AI. Have fun!
Changes:
- Added Ambient sounds.
- Adjusted Tech and Supplies available.
- 2 Guard Towers on each side guarding the center path and overlooking middle supplies.
- Minor terrain detail adjustments.
- Removed custom AI.
- There are now 3 defined routes to each side of the map, up from, well, 1 and a half I guess.
File Size: 311.8 KB        File Type: .zip
Max Players: 2
Author: Niko   
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27587 downloads

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Description
This map was a crazy idea of pure evil. You have to survive over 70 mines on this map and you only have 2 units, 1 Technical and 1 Paladin tank to take out the mines. You also have a free lotus for 55 secs but she’s evil. Nukes fire on her and if you let lotus live after 60 secs 50 nukes blow up in your base. Also if you leave your base by lotus she blows up your base and there's a real evil boss on the map if you kill evil boss well you don't want to know.

Reviewer Notes: Great Multi-Player only map with cool intro movie!
File Size: 66.7 KB        File Type: .zip
Max Players: 4
Author: E-3   
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25188 downloads

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Description
Art of Defense version of the popular desert type map "Iraqhistan". Protect the village in the middle. Very detailed map with advanced scripting, sounds, intro and outro sequences and three different difficulty levels.
File Size: 144.4 KB        File Type: .zip
Max Players: 2
Author: Kampy*   
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35911 downloads

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Description
The players start in opposite corners. The Map is separated in six little areas (2x farm land, 2x town, 2x player base), which are split by rivers and mountains.

Specification:
6x Oil Derricks
2x Oil Refineries
2x Hospitals
4x Supply Docks (2x $30000, 2x $20000)
12x Supply Piles (each $3750)

Some additional Features were implemented:
* Higher camera
* Count up (e.g. for a no rush agreement)
* Buildings without exit running parallel to map boundaries
* No super weapons (nuclear upgrades available in Propaganda Center)

This is my first map ;)
Have Fun! Feed Back is welcome!
File Size: 617.5 KB        File Type: .zip
Max Players: 2
Author: good_weather   
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31225 downloads

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Description
From the Author:
The GLA have entered America & have managed to destroy all but one of the President's limos & erased the build plans. The last limo is sent to a remote tech lab to redesign the plans. The GLA aren't about to let this happen without a fight. They’ve set up a base to the north of the tech lab & they start sending huge masses of units to destroy the limo! Four human players must stop the GLA from reaching the limo. More information on the map is included in the Readme.txt file
File Size: 217.5 KB        File Type: .zip
Max Players: 4
Author: Me Myself & Pi   
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31172 downloads

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Description
From the Author:
Urantian Conflict is one of the first maps to use the new scripting technique discovered by Fleetatks to give units to any player on the map. In the past, we could only script for the "Local Player" or the host of the game for online use. This map has over 1800 custom scripts to give any player, Human or AI, defensive turrets for their particular faction and start location. Power for these defenses is located off-map so strikes against the power grid won't shut down your opponent's defensive structure or their super weapon build up in most cases. So you'll need to play smarter or harder. Each power plant is removed as their corresponding turret is taken out so you're not left with units off-map. This map also employs a "Marker" unit to communicate across folders for AI scripting giving them the same advantages as their Human opponent(s). This "Marker" is also used to remove extra supply docks from unused start locations so each player will have to work with what they're given. A train running around the back of each base adds just one more way to mix up your attack strategies. Urantian Conflict is scripted for all eight rooms and should work great for multi-player online or skirmish use.
File Size: 561.6 KB        File Type: .zip
Max Players: 6
Author: Drummin   
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73292 downloads

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From the Author:
Multi-leveled Twisting pathways wind through the hills Known as the Badlands. Unlike most map configurations, base openings on this map face the outside of the map with bunkers placed for maximum protection. This map is intended to be a tank and infantry game... fighting your way through the trenches. Long-range units can pound you from canyons far away and are very hard to counter. Air units also have an unfair advantage on this map so there is the option to play without long-range or Air units built into the scripting. Either way you play it, you will find it challenging to conquer your opponent. A Raptor patrol squadron starts the opening movie by telling you of an approaching scout closing in on your position. You'll follow the Combat Bike at ground level as it approaches your base. Because of this, the movie is slightly different depending on your starting location. Enjoy!
File Size: 198.9 KB        File Type: .zip
Max Players: 6
Author: drummin   
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50482 downloads

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Description
From the Author:
This is a rather simple skirmish map yet has some interesting scripting to it. The Local player has defensive-laser bunkers defending their base. This involves 18 lasers and the twenty power plants needed to run it.
File Size: 117.3 KB        File Type: .zip
Max Players: 4
Author: drummin   
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20390 downloads

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Description
Type of Map: Skirmish
From the Author: Face to Face was designed to get the action started right away. There is only one way to the opposing base, so you can focus all your funds into an attack force, instead of defence. Each player has two oil derricks to capture and one supply crate (marked on radar). there is more than enough room to build and the AI attacks fast.
File Size: 192.5 KB        File Type: .zip
Max Players: 2
Author: Mapmaker   
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20835 downloads

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