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Description
Heavily scripted map.
It can be player 2v2 or FFA.
A user has to move his units to specific area to get money.
Player is able to buy new units or even factions.
File Size: 35.5 KB        File Type: .zip
Max Players: 4
Author: kubau2   
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37631 downloads

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Description
Mortal Combat is a detailed designed map. The military harbor with its buildings, port facilities, and docks is placed centrally on the map. Lots of supply docks, oil derricks, artillery platforms and reinforcement pads provides various options for your war tactics.
File Size: 347.4 KB        File Type: .zip
Max Players: 3
Author: GB   
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Description
Map Name: AOD Pasha's Battlefield HELL SQUARE (CnCLABS Version 01)
Author Name: Pasha
Author Mail: PashaCnC@gmail.com
Max. Players: 4
Game: C&C Generals: Zero Hour (AOD)
Type of Map: Art Of Defense
Description: Players will defend center of Battlefield against GLA attacks.

A 4 players AOD map,
Players have 3 options for difficulty of map as Easy, Medium and Hard Army depending on how skilled they are
AI must be GLA and place at lower right corner.

There are 4 bases and each base has 2 supply docs, 8 Oil Derrick separated 2 blocks and a 25K crate.
Plenty of room to build, plenty of money, goodies to capture and support for AI.

AI air units make a half tour around bases and go to center.
AI ground units attack to bases from north and south.
Some AI ground units directly go to center coming from north mid and south mid point at certain periods depending on dificulty selected.

Win;
if Players must defend center of Pasha's Battlefield against GLA attacks and kill all GLA units
until GLA Reinforcements Arrive In, it means until counter become "00:00"

Loose;
if any GLA unit arrive in center or
if Players can't kill all GLA unit on the Pasha's Battlefield until counter become "00:00"
then Pasha's Battlefield becomes "HELL SQUARE"

I'm the oldest Zero Hour map maker, I was born 1959.
I do apology about my mistake on map. Its not easy to learn how to make map from poor World Builder tutorials after certain age.
Please do not hesitate to contact with me about bugs and my mistakes on map.

I wish you goodluck and have fun Generals.
Pasha ;)
e-mail;PashaCnC@gmail.com
File Size: 21.4 KB        File Type: .zip
Max Players: 4
Author: Pasha   
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Description
On an icy night, a frosty wind is sweeping across the wild and mountainous landscape of this lonely area. A one-track railway that cuts the landscape provides the important link to the outside world.
File Size: 252.1 KB        File Type: .zip
Max Players: 2
Author: GB   
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Description
Art of attack is a new style of aod, now you no longer you have to kill endless lines of units that do nothing & you dont spam defence.
You and your teammates are the attacking party. If you fail to rush up, you will die by the water wave. You can rush as fast as you want.
There are two versions of art of attack, version v2, which has many super units on guard mode they won't attack you when you don't attack the super units. But only 1 hit and they are coming for you, you also have more time to rush up. Its all, just not too hard.
The less super units version, as the name says, it has less super units, but its harder. You have less time to rush up. More normal units to kill and all the super units which are normal now, became very aggressive, they will attack you when you dare to be too close to them or attack them.
File Size: 293.2 KB        File Type: .zip
Max Players: 4
Author: E-3   
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Description
One of the prettiest maps I've made yet! The sunlight that dances through the clouds creates blues, pinks, yellows and more colors on the snow covered ground!

There's a mountain pass between you and your enemy. You have oil derricks on your east that don't have a lot of protection and a oil refinery that is almost integral to your base on the west. In the pass are a few oil derricks too, but neither you or your enemy should count on keeping them. Keeping your oil derricks safe from attack will leave your front door vulnerable. Can you handle this?

From high up on the pass, you'll get a good look at your enemy's base. What will you do? Try to protect your money supply, or go after your enemy's? Either way, you're in for a difficult fight -- Keeping your base protected and launching an attack takes too many resources, so choose your method of death: Death by protecting what's yours, or death by taking what's not yours.

Watch your back door.

This map measures 375x380
File Size: 232.6 KB        File Type: .zip
Max Players: 2
Author: Lengo   
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Description
map name: AODtankDefenceByThebunnybruce (zero hour)

author name: bruce (nick: thebunnybruce)

email: thebunnybruce007@gmail.com / mrbrucebentley@gmail.com

players: 7 player map, three to six hunman players vs one AI gla enemy

Game: command and conquer generals zero hour

map type: AOD (art of defence) cooperative team of human players vs one gla AI enemy

map goal: the player must stop the enemy from crossing the blue line untill the timer
has expired. capture the area over the blue line and then hold it.

strategies: players must build anti tanks, anti air and defence by the beacons shown on
map, each player has set units to build, some of the best tanks and troops are
avalible to build. players will get the standard general powers of the faction they
have picked. i recommend the heavy tanks in front, follow by powerfull anti tank and
anti troop behind them, then 'plenty' of anti air just behind them.
Your cash suplys are located to the west side of the map, and wont run out for the
entire game. all upgrades can be found in the suply center and black market.
File Size: 20.6 KB        File Type: .zip
Max Players: 6
Author: thebunnybruce   
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Description
The City as you can well imagine takes place in an urban setting with plenty of buildings to garrison. There is an airport to the NE with some supplies and tech buildings, and downtown to the SW with more supplies and tech buildings. This map is made for skirmish use only since it contains a .ini file. If you wish to play this map online remove the .ini file from the folder.
File Size: 173.7 KB        File Type: .zip
Max Players: 2
Author: schmitty1800   
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Description
This is a 4-player skirmish map made for Generals Zero Hour. The map is set in the morning and each two players on a team have their own side, designed to be East v. West. Their is reasonable amount of room to build. Each side is split into an island connected by at least two bridges, so there are two islands per side, or one island per player. However on the west side their is a small island that can serve as a strategic point if utilized. Each side has three oil derricks per player, and one oil refinery per player, plus one extra oil derrick for each side. The map contains 1130 objects, which may create lag. Waves exist but a machine needs to be at medium detail to see them. A detailed scripted video starts off the map, and shows the Chinese invasion of a GLA stronghold, in an untold location. The movie may contribute to lag.
File Size: 115.1 KB        File Type: .zip
Max Players: 4
Author: AH_Commander   
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Tehran Outskirts is a 4-player map that has got a few custom scripts. The map is fully AI functional. It's got 2 nuclear trucks moving around on each side of the centered high grounds and also two planes. Each starting position has got a supply dock containing 200,000$ worth of crates. The map is supposed to be played west vs east. It also has four Oil Derricks and two Oil Refineries.
File Size: 364.2 KB        File Type: .zip
Max Players: 4
Author: VTULCobra   
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