C&C Generals: Factions: USA: Structures

Command Center
This building is the main building for the Americans. It is the first building that is already built when constructing a base. You can use this structure to build bulldozers, which in turn build the other base structures. The Command Center is where many specials, such as the spy satellite, are selected to be used. For America, this structure also provides radar. If this structure is lost, the player cannot use any special weapons.

Cost: $2000
Power Required: None
Upgrades/Specials:

Spy Satellite
Cost: None - 1:00 Countdown
Reveals target area and spots hidden units.

Cold Fusion Reactor
The Cold Fusion Reactor is the futuristic power plant for USA bases.

Cost: $800
Power Supplied: 5
Upgrades/Specials:

Control Rods
Cost: $500
This upgrade makes the reactor provide 100% more power.

Barracks
The American Barracks recruits and trains infantry soldiers. It allows you to build America's hero unit and heal wounded soldiers.

Cost: $600
Power Required: None
Upgrades/Specials: None

Supply Center
This structure is where Chinook helicopters are built, take off from, and deposit supplies they collect from Supply Docks.

Cost: $2000
Power Required: 1
Upgrades/Specials: None

Patriot Missile System
The Patriot Missile System is an anti-aircraft defensive weapon that fires homing missiles at enemy planes that we within its range. It can also target ground units. This structure also relays position of enemies to nearby Patriot Batteries.

Cost: $1000
Power Required: 3
Upgrades/Specials: None

War Factory
The War Factory constructs all USA ground vehicles. It also repairs vehicles when they are sent back into the factory and provides units with some upgrades.

Cost: $2000
Power Required: 1
Upgrades/Specials: None

Air Field
The USA Air Field is where all American aircraft are built. They take off from the airfield and return to it after going to battle.

Cost: $1000
Power Required: 1
Upgrades/Specials: None

Strategy Center
The Strategy Center provides some upgrades and causes American forces to use a single battle plan. This structure also allows the player to build the Particle Up-link Cannon. You can only have one Strategy Center built at any time.

Cost: $2500
Power Required: 2
Generic Upgrades:

Advanced Training
Cost: $1500
This upgrade makes units gain veterancy at twice the usual speed.

Battle Plans:

Bombardment
This Battle Plan gives all units a 20% firepower bonus. With this plan enacted, the Strategy Center will deploy a powerful battle cannon which it can use to defend itself.

Hold the Line
The Hold the Line Battle Plan gives all units a 10% armor bonus. The Strategy Center also becomes twice as tough, and is fortified with sand bags.

Search and Destroy
The Search and Destroy Battle Plan provides all units with a 20% range bonus. The Strategy Center also deploys a radar to detect nearby stealth units.

Supply Drop Zone
The Supply Drop Zone is America's alternative method to gain funds. Several crates of supplies are dropped at this structure every two minutes.

Cost: $2500
Power Required: 4
Upgrades/Specials: None

Detention Camp
The Detention Camp uses special intelligence, which reveals everything that enemy units see for a period of time.

Cost: $1000
Power Required: None
Upgrades/Specials: None

Particle Cannon
The Particle Cannon is America's superweapon. This structure fires a high-energy beam up to a satellite of some sort, which then directs the beam to the target location. This beam can pass through anything, wreaking havoc on enemy units and structures. When launching the weapon, you select an initial area for the beam to start at. Once the beam has begun to fire, you can control where it moves by clicking the mouse. This structure has a four-minute countdown between uses.

Cost: $5000
Power Required: 10
Upgrades/Specials: None