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Selection skirmish sub modes by setting money... Options
DetoNato
#1 Posted : Saturday, September 08, 2007 4:29:54 PM
Major

All Stars Staff: All Stars Staff
Joined: 6/23/2005
Location: Germany
Posts: 329
Hello,

Since I released the demo open beta I thought that I forgot something really important. And now I know what I forgot: the code behind the Money setup. ^^°

Well the Money setup is some of my improved work for ZH I am a bit proud about it.

Part 1:
The first 3 numbers are used for the money setup which would be the money * 1000.

E.G.:
500xx = 500 * 100 = 50,000$ Starting money
300xx = 300 * 100 = 30,000$ Starting money

Part 2:
The second thing is the fourth number. It will setup the Base mode. The Base mode also allows a completly different style of game play. With "No Base" it could be that you will attack your enemy within the first 5 minutes with the most heavy units of TPoHW. Or you select the fortress mode which spawns a fortress at the beginning. This will protect you against EVERY rush even within the first 20 minutes.

E.G.:
xxx1x = Fortress mode
xxx2x = Normal base mode
xxx3x = Outpost mode
xxx4x = No Base mode

Part 3:
The last part of the money code will setup the skirmish sub game type.

E.G.:
xxxx1 = Skirmish classic (without the strong TPoHW unit classes)
xxxx2 = Skirmish TPoHW (Includes the new unit classes)
xxxx3 = Infantry War (Well, I guess this needs no description Big Smile)
xxxx4 = World Power (Overpowered warfare)


<<<<<<<<<<<<<<<<<<<<< Please note: >>>>>>>>>>>>>>>>>>>>>>>>>>
My keyboard will be punished for every part of my bad English. [:-mischievous]
<< DetoNato >>
Creator of The Power of Hightech Warfare

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