Hello!
I took up modding Generals a few days ago. My current goal is to replace original Crusader model and texture with my own tank.
At first I made a simple model with simple textures to test my workflow, and it worked ingame:
http://i.imgur.com/GFatHrB.jpgAfter that I made a more serious model, but when I tried to test it ingame, the texture was not loading. Apart from that, the tank work as intended, it moves, shoots etc.
http://i.imgur.com/wrkvbh2.jpgThe UV coordinates are there, when I check them in gmax:
http://i.imgur.com/qJwd3L4.pngI place .W3D files in
\Command and Conquer Generals Zero Hour\Art\W3D\avleopard.W3D
\Command and Conquer Generals Zero Hour\Art\W3D\avleopard_D.W3D
and .dds texture in
\Command and Conquer Generals Zero Hour\Art\Textures\avleopard.dds
Can someone help?
Here are the files I used at the last try: (gmax, source .png texture, .dds texture and exported .w3d)
http://www.filedropper.com/abramsfilesBTW: Is there a free image to .DDS converter that works well on Win10 and makes files readable by ZH?
Right now a friend with Photoshop helped me, but I would like to have the option to convert the images by myself.