General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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And the speed of light is not the fastest Change gravity and the speed of time changes Therefore all speeds change |
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Private Joined: 7/23/2014(UTC) Posts: 10 Thanks: 1 times
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So from what i've read this as gotten off topic somewhat lol. Anyways, I see what you guys mean with the AI, but what about for yourself? I've gotten the building's & units to stay on the map. Though what I can't get is making them part of a team. Such as myself. I tried using a few different scripts to make them mine but I had no luck. Everytime, all the units & building's are neutral. when I start. Never part of a player \team when in-game.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Add a new player of faction civilian and call it transfer Then add a script that says if true then transfer all units of player transfer to player "player0" Add the buildings and units to the player transfer and play the game |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Maybe time needs an observer, maybe there is no time, imo there is only the present, timeless, just now, it's a wave you ride, you can think about it or enjoy it.
They say that when you think you are, i think it's the other way around, when you dont think you are, less is more, more or less. |
Panem et kirkinses |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Make sure you start in the right place and that you use player0 as it won't. Work otherwise |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Time act in all space and time The present past and future all act as one Is this being posted here because I typing it up Or am I typing it up because ive posted it |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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you have to type b4 you post and we need another topic i think for these kind of conversations..:P |
Panem et kirkinses |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Not necessarily And yes we need to find another place because we've already found one and finished off this conversation there |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Panem et kirkinses |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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This is where we have finished off this conversation about all of space and time http://www.cnclabs.com/f...tsm132741_SpaceTime.aspx |
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Private Joined: 7/23/2014(UTC) Posts: 10 Thanks: 1 times
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Is player0 "<local player>"? I tried to create a whole new player in the player list but it wont allow me to, I suppose theres too many? I wa how ever only able to create Transfer since I could make 1 new player
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Player 0-7 is the players in the menu when you select them 0being you and 1-7 being everyone else You only need to make a player for transfer as although it will say error in the scripts the player0 is done automatically Also no local player is not player0 Nor is this player air any other one in the scripts |
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Private Joined: 7/23/2014(UTC) Posts: 10 Thanks: 1 times
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Alrighty, I got it working :D Thanks for all the help guys!
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Using the transfer and player0 method? By far the easiest I think |
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Private Joined: 7/23/2014(UTC) Posts: 10 Thanks: 1 times
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Originally Posted by: KlingonDragon Using the transfer and player0 method? By far the easiest I think Yes, I used that. Also one other thing I forgot to mention, about the reinforcements. How can I make it where they drop in for me?
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Using a script and a team Make a civilian team with the units you want and change the reinforcement settings so that they are droped by whichever transport you want Then make a script that says If timer has expired then spawn reinforcement team at waypoint Then add another script to transfer control of that player to you
The team should probably be part of player transfer and when they are spawned start a 5 second timer which when expired transfers the control or just change the starting script which transfers control such that it doesn't deactivate upon success and does get retested every 10 seconds That way all the units would be transferred whenever they are spawned |
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Private Joined: 7/23/2014(UTC) Posts: 10 Thanks: 1 times
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I attempted to do what you say but I didn't have much luck. Mainly just with the whole timer aspect of it. Could you possibly explain it a little more?
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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In scripting>timer there are various ways of starting a timer or adding time to one Use the seconds countdown timer - set to set a time Then in conditions of another script in scripting there should be one called tiner expired
I made a mission earlier with reinforcements dropping every couple of minutes I'll post it here as it might solve some of you're problems It could take some time to post it |
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Private Joined: 7/23/2014(UTC) Posts: 10 Thanks: 1 times
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Originally Posted by: KlingonDragon In scripting>timer there are various ways of starting a timer or adding time to one Use the seconds countdown timer - set to set a time Then in conditions of another script in scripting there should be one called tiner expired I made a script under Transfer saying "if true then Set time 'Timer 1' to expire in 5.00 seconds." I then made another where it said "if timer 'Timer 1' has expired then Control of team 'Dropteam' transfers to Player '???'" Though with all that, nothing happens.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Team transfers don't seem to work Try player control transfer |
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