menard
  • menard
  • 50.25% (Neutral)
  • Major Topic Starter
6 years ago
i want to know more about this code in so many time that i consume but i cant finish totally my Tanya Model
UserPostedImage 
Sponsor
menard
  • menard
  • 50.25% (Neutral)
  • Major Topic Starter
6 years ago
where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge
menard
  • menard
  • 50.25% (Neutral)
  • Major Topic Starter
6 years ago
CommieDog my master where are you come out
AdrianeMapMaker
6 years ago

What is AliasConditionState in ini code

Originally Posted by: Menard 


Its a shorcut code

example:
    
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
      Model = AVTomahawk_D
    End
    AliasConditionState = RUBBLE


;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
    ConditionState    = DAMAGED NIGHT GARRISONED
      Model         = CBTower03_DNG
      Animation     = CBTower03_DNG.CBTower03_DNG
      AnimationMode = LOOP
    End
    AliasConditionState    = REALLYDAMAGED NIGHT GARRISONED
its useful when you dont want create new models per state - and you just want to use same models for different states


where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge

Originally Posted by: Menard 




you can check AmericaInfantry.ini to edit the code of burton and create tanya from there


A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




menard
  • menard
  • 50.25% (Neutral)
  • Major Topic Starter
6 years ago

[quote=Menard;149368]What is AliasConditionState in ini code

Originally Posted by: adrianemapmaker 


Its a shorcut code

example:
    
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
      Model = AVTomahawk_D
    End
    AliasConditionState = RUBBLE


;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
    ConditionState    = DAMAGED NIGHT GARRISONED
      Model         = CBTower03_DNG
      Animation     = CBTower03_DNG.CBTower03_DNG
      AnimationMode = LOOP
    End
    AliasConditionState    = REALLYDAMAGED NIGHT GARRISONED
its useful when you dont want create new models per state - and you just want to use same models for different states


more sample please and make some good point to use the AliasConditionState Code this is not really clear for me sorry for that im noob in coding