General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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fix the playertemplate then its possible |
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Private Joined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker fix the playertemplate then its possible I don't know what's wrong with it. The only thing missing seems to be the sciences. Quote:Release Crash at Sun Sep 01 13:03:31 2019 ; Reason Error parsing INI file 'Data\INI\PlayerTemplate.ini' (Line: 'PlayerTemplate FactionRussiaAirborneGeneral ')
Last error:
Current stack:
This is the latest crash report. Does this mean I can't name my new faction? Edited by user Sunday, September 1, 2019 12:09:33 AM(UTC)
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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why not show us your code ... the last your remember changed on the playertemplate.ini |
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Private Joined: 7/1/2019(UTC) Posts: 32
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Quote:PlayerTemplate FactionRussiaAirborneGeneral Side = RussiaAirborneGeneral BaseSide = Russia PlayableSide = Yes StartMoney = 0 PreferredColor = R:0 G:255 B:255 IntrinsicSciences = SCIENCE_Russia PurchaseScienceCommandSetRank1 = Airborne_SCIENCE_Russia_CommandSetRank1 PurchaseScienceCommandSetRank3 = Airborne_SCIENCE_Russia_CommandSetRank3 PurchaseScienceCommandSetRank8 = Airborne_SCIENCE_Russia_CommandSetRank8 SpecialPowerShortcutCommandSet = Airborne_SpecialPowerShortcutRussia SpecialPowerShortcutWinName = GenPowersShortcutBarRussia.wnd SpecialPowerShortcutButtonCount = 10 DisplayName = INI:FactionRussiaAirborneGeneral StartingBuilding = RussiaCommandCenter StartingUnit0 = RussiaVehicleDozer ScoreScreenImage = MutiPlayer_ScoreScreen LoadScreenImage = Mp_Load LoadScreenMusic = Load_USA ScoreScreenMusic = Score_USA ;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals FlagWaterMark = WatermarkRussia EnabledImage = SSObserverRussia BeaconName = MultiplayerBeacon SideIconImage = GameinfoRussia GeneralImage = Russia_Airborne OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set ArmyTooltip = TOOLTIP:BioStrategyLong_Pos12 Features = GUI:BioFeatures_Pos12 MedallionRegular = AirborneGeneral_slvr MedallionHilite = AirborneGeneral_blue MedallionSelect = AirborneGeneral_orng End Here it is. I purposely chose US music because I haven't gotten around porting Russian music.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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had you check if all of those science are exisiting? or had you check for misspelled words
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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had you check if all of those science are exisiting? or had you check for misspelled words
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Private Joined: 7/1/2019(UTC) Posts: 32
Thanks: 5 times
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Sorry for the delay, got college to do. Originally Posted by: adrianemapmaker had you check if all of those science are exisiting? or had you check for misspelled words
That's my problem, I'm trying to create a science for her but I didn't want to add anything yet. After a few thoughts though, now I want to add emergency repair since everyone has that. I read in the INI that those are common to all factions, so do I have to do anything to add all three levels of emergency repair or are they automatically added?
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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emergency repairs dont have restrictions(PrerequisiteSciences) only rank3 so you can just add them anywhere you like Code:Science SCIENCE_GPSScrambler
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GPSScrambler
Description = CONTROLBAR:ToolTipScienceGPSScrambler
End
;this means that the gps scrambler science requires player to be gla and rank5
; PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
;End
Edited by user Monday, September 23, 2019 9:06:28 AM(UTC)
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Private Joined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker emergency repairs dont have restrictions(PrerequisiteSciences) only rank3 so you can just add them anywhere you like Code:Science SCIENCE_GPSScrambler
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GPSScrambler
Description = CONTROLBAR:ToolTipScienceGPSScrambler
End
;this means that the gps scrambler science requires player to be gla and rank5
; PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
;End
Apparently, I can't. Rusa Kambangan attached the following image(s):
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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It's says duplicate science it means you copy pasted the whole science code and add it to something .. you must have a unique science name |
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Private Joined: 7/1/2019(UTC) Posts: 32
Thanks: 5 times
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Originally Posted by: adrianemapmaker It's says duplicate science it means you copy pasted the whole science code and add it to something .. you must have a unique science name But I don't want to change anything, I just want to give my new general emergency repair.
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Private Joined: 7/1/2019(UTC) Posts: 32
Thanks: 5 times
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