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How to add a unit with a 2d texture underneath of him?
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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How to add a unit with a 2d texture underneath of him?
Like In the china's infantry - triggered by nationalism? |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Code:
; --- Object code ---
HordeUpdate
;module is hardcoded to apply the following textures to objects that are affected by this module: EXHorde, EXHorde_UP, EXHordeB, EXHordeB_UP
UpdateRate = integer, milliseconds
RubOffRadius = integer
AlliesOnly = Yes/No
ExactMatch = Yes/No
Action = WeaponBonus name
FlagSubObjectNames = sub object name
Radius = integer
KindOf = KindOfs
Count = integer
AllowedNationalism = Yes/No
End
; ----------------------------
; --- GameData.ini ---
;HORDE and NATIONALISM are cumulative bonuses for the China Redguard,
;and only apply when they are in a horde. NATIONALISM does not replace HORDE!
;ENTHUSIASTIC and SUBLIMINAL are cumulative bonuses for the China Redguard,
;and only apply when they are in a horde. SUBLIMINAL does not replace ENTHUSIASTIC!
WeaponBonus = HORDE RATE_OF_FIRE 150% ;Horded troops fire their weapons 25% faster
WeaponBonus = NATIONALISM RATE_OF_FIRE 125% ;Horded troops with nationalism fire their weapon an additional 25% faster
WeaponBonus = ENTHUSIASTIC RATE_OF_FIRE 125% ;In range of a speaker tower, gaining enthusiasm
WeaponBonus = SUBLIMINAL RATE_OF_FIRE 125% ;In range of an upgraded speaker tower, gaining even more enthusiasm
Take a close look at this line: Code:
module is hardcoded to apply the following textures to objects that are affected by this module: EXHorde, EXHorde_UP, EXHordeB, EXHordeB_UP
So if you want a texture underneath an infantry model use the HordeUpdate module... Upgrade Nationalism: +25% to Horde bonus for Red Guard, Tank Hunter and Battlemaster Cheers |
Panem et kirkinses |
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How to add a unit with a 2d texture underneath of him?
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