As far as I know, there's no way for a CONTROLLABLE A10 Thunderbolt to do the same thing as how it attacks in the support power, unless, well there's the cheap way, by making it act like an Aurora Bomber on it's ATTACKING state.
Solution A:
Essentially, you copy the Aurora Bomber, and have the Locomotor when attacking have it fly low.
Side Effect:
It's going to fly low every time you order it to attack.
Solution A2:
Have a dummy weapon that when emptied, triggers the Aurora's Sluggish Locomotor.
Have this Locomotor be the "Fly-low" locomotor.
Just make sure the dummy weapon doesn't have a reload that says 'RETURN_TO_BASE'
Solution B:
You make it animate diving down. Use a state like USING_WEAPON_A or something.
Side Effect:
It's going to make collisions weird. It's going to look weird-- not entirely sure if bones will correctly cooperate.
As for it using both weapons at the same time, you can try PreferredAgainst
Code:
WeaponSet
Weapon = PRIMARY VulcanWeapon
PreferredAgainst = PRIMARY STRUCTURE VEHICLE INFANTRY
Weapon = SECONDARY MissileWeapon
PreferredAgainst = SECONDARY STRUCTURE VEHICLE INFANTRY
Weapon = TERTIARY DummyWeapon ;from solution A2
PreferredAgainst = TERTIARY STRUCTURE VEHICLE INFANTRY
End
Edited by user Thursday, April 6, 2017 8:05:07 PM(UTC)
| Reason: Not specified